Did you know
~~~~~~~~
Gordon Freeman Has a Pony-tail.
From the maps c0a0d to c0a0e, the orientation of the BSP changes 90? left.
Throughout the game, layout is done without considering previous maps, so if you were to put the game into a huge BSP file, lots of sections would overlap
http://www.geocities.com/kaspergclan/blackmesa.jpgGman's briefcase has someting in it... change the rendermode of the .mdl to check it out.
There's loads of models and sounds in the PAK that was never used.
For example, the chumtoad or that bat-thingy (can't remember name). I think they both exist in PoV.There are a lot of things that werent in hl1 lots of anims in models and stuff like that.
And theres the constructionist.mdl
1.The crossbow model had another skin.
2.The mp5 model looks like it is from another game.
3.The gauss gun had a handle or wath.
4.There was a cool egon skin that wasnt used.
And now other
1.Valve didnt make a grenade reload animation for Mp5.
2.Valve never used holster animationsKingpin.mdl is one nasty fucker which was never used.
The construction guy isn't called gus...the forklift guy is, and they're diff. people. The Asheep team got it wrong, the construction guy is actually the old barney model...that's why all the textures are prefixed with "BARN_". They changed it to the current LD barney before the game was released, if you look on the HIT website, it has a pic of the old alpha/beta barney somewhere.Did you guys know that in the Opposing Force .pak file theres a model of Gordon laying dead with a pair of sunglasses on?
Gus is a tubby lardman with barney's armour vest on but only at his back. The rest of him is made up of green overalls, a yellow helmet and an octagonal shaped facehttp://img39.exs.cx/my.php?loc=img39ℑ=c0a0a00036qh.jpgin deathmatch you can keep the egon firing continually without losing ammo by pressing and holding right click whilst firing. let go of left click and you keep on firing without losing ammo.