Texturing Problem. Evil Problem. Created 18 years ago2006-01-01 01:46:42 UTC by BrattyLord BrattyLord

Created 18 years ago2006-01-01 01:46:42 UTC by BrattyLord BrattyLord

Posted 18 years ago2006-01-01 01:46:42 UTC Post #155569
I'm almost certain I cannot fix this most EVIL VILE FILTH OF A PROBLEM!!! :furious: :nervous: :badass: :aggrieved: :aghast: :cry: :furious:

erg......

Well..

I went back into my .wad, and changed the name of all of the textures, so all the texturing information is... well... Gone...

WHADA I DOO???? WHAAAT????

The replace texture thing doesn't work!!

What a way to start the new year... :(
Posted 18 years ago2006-01-01 02:21:55 UTC Post #155570
when you open the wad what happens?
Posted 18 years ago2006-01-01 07:39:40 UTC Post #155587
Im guessing the textures in his 3d view all went white.. When you open up a map in hammer, it looks for the texture names that you origionally textured the map within the wads that you used. Since you went back through and renamed the textures in it, thats what messed it up. The only way to fix it is to go back and re-texture what you had, or change the texture names to the way they used to be. Do you have a backup?
TheGrimReafer TheGrimReaferADMININATOR
Posted 18 years ago2006-01-01 10:16:57 UTC Post #155606
If replace isnt working then you have to do it manually, or as Grim said, rename them in the actual wadfile and reload teh hammre.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-01-01 12:40:33 UTC Post #155633
Damnit!

From what you said, I guess my fears are confirmed...

GarglyWargly, Nothing is wrong with the .wad, I just changed the names of all the textures for organization, forgetting it would affect my map...

I just can't believe I have to re-texture the whole Fricken Map!!

:cry:

BTW, de_twhl will be a little late in release ;)
Posted 18 years ago2006-01-01 13:14:18 UTC Post #155641
Or re-rename the textures. Boo.
Posted 18 years ago2006-01-01 23:13:23 UTC Post #155748
It will show up as Invalid Texture in Hammer's "Search for problems". Make sure the Texture panel is set to the texture you want to replace for that particular brush, and click "Fix" (not "All of type")
Posted 18 years ago2006-01-02 07:16:48 UTC Post #155762
That invailed texture meens the texture has no normal! Thats why it's called texture paticular to axis or in the compiling log melformed face normal. You can do it through the search for errors but you can also choose the face in the texture application and aglain it to the world/face axis.

Also next time explain your problem so people will understand it. :P

Edit:
I just had this problem and like you I couldn't fix it! This melformed face error acures in invaild solids mostly. My solid wasn't invailed but one of the verticles wasn't well placed, I had to remake the brush only that this time I used transalation and clipping, they are easier to use.
Posted 18 years ago2006-01-03 05:23:11 UTC Post #155922
There wasnt any mention of malformed faces or texture purpendicular to axis errors he mentioned.. He said that he renamed all of his textures within his wad, and that his textures dont show up... Please read over the originial post before answering...
TheGrimReafer TheGrimReaferADMININATOR
Posted 18 years ago2006-01-03 07:54:20 UTC Post #155950
Invalid texture can be
[list=1]
[*]Texture perpendicular...
[*]Stretching below 0.02
[*]Texture not available in current list of WADs
[/list]
Posted 18 years ago2006-01-03 08:07:55 UTC Post #155954
I've got an alternative for you, although it may be just as painful to do it this way...

If you save your level out as a .map file, the entire thing is just text, much of which looks like:

( -48 -88 288 ) ( -88 -48 288 ) ( -88 48 288 ) E-BLOCK08C [ 1 0 0 128 ] [ 0 -1 0 128 ] 0 1 1

Where the "E-BLOCK08C" is the texture of that particular face.

If you know what changes you actually made to the textures, you should be able to do a series of find/replace functions in your favourite text editor and reset all your textures that way. If you know anything about something like PERL (being my weapon of choice) or some similar programming/scripting language, and if you can summarise the changes you made in a list of old_texture,new_texture, you should be able to fix the whole thing in one swift hit.

Of course, you would work on a copy of your .map file -- and doing it that way would lose any layering / grouping information you might have set up, so YMMV...
Posted 18 years ago2006-01-03 17:57:22 UTC Post #156057
I just did it the easy way and retextured the whole thing...

Thanks for the advice!

I hope your comments will help others that experience this problem ;)
You must be logged in to post a response.