another compile error.. Created 18 years ago2006-01-06 18:17:11 UTC by Glitch Glitch

Created 18 years ago2006-01-06 18:17:11 UTC by Glitch Glitch

Posted 18 years ago2006-01-06 18:17:11 UTC Post #156513
ok so i just did my first map following the procedure in the first tutorial. big cube with a few lights and a start point. when i try to run the compiler i get this error...

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: c:zonerhlcsg -wadinclude custom.wad map1
Entering map1.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[custom.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 0: outside world(+/-4096): (4048,-16,-2146)(1040,4112,-2012)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 0: outside world(+/-4096): (4064,-32,-2142)(1056,4128,-2016)
Error: Entity 0, Brush 0: outside world(+/-4096): (4048,-16,-2128)(1040,4112,-2030)
Error: Entity 0, Brush 1: outside world(+/-4096): (4048,-16,-4068)(1040,4112,-3934)
Error: Entity 0, Brush 1: outside world(+/-4096): (4064,-32,-4064)(1056,4128,-3938)
Error: Entity 0, Brush 1: outside world(+/-4096): (4048,-16,-4050)(1040,4112,-3952)
Error: Entity 0, Brush 2: outside world(+/-4096): (4048,-16,-4006)(-3953,4112,-2074)
Error: Entity 0, Brush 2: outside world(+/-4096): (4064,-32,-4002)(-3937,4128,-2078)
Error: Entity 0, Brush 2: outside world(+/-4096): (4048,-16,-3988)(-3953,4112,-2092)
Error: Entity 0, Brush 3: outside world(+/-4096): (945,16,-4006)(1040,4112,-2074)
Error: Entity 0, Brush 3: outside world(+/-4096): (929,32,-4002)(1056,4128,-2078)
Error: Entity 0, Brush 3: outside world(+/-4096): (945,16,-3988)(1040,4112,-2092)
Error: Entity 0, Brush 4: outside world(+/-4096): (3985,4016,-4006)(977,4112,-2074)
Error: Entity 0, Brush 4: outside world(+/-4096): (4001,4000,-4002)(993,4128,-2078)
Error: Entity 0, Brush 4: outside world(+/-4096): (3985,4016,-3988)(977,4112,-2092)
(0.00 seconds)

--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: c:zonerhlbsp map1
>> There was a problem compiling the map.
>> Check the file map1.log for the cause.

--- END hlbsp ---

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: c:zonerhlvis -full map1
>> There was a problem compiling the map.
>> Check the file map1.log for the cause.

--- END hlvis ---

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: c:zonerhlrad -extra -bounce 4 -smooth 30 map1
>> There was a problem compiling the map.
>> Check the file map1.log for the cause.

--- END hlrad ---

PLEASE HELP
please please please this is really bugging me... :cry: :cry: :cry:
Posted 18 years ago2006-01-06 18:22:13 UTC Post #156515
search for those brushes, delete them and then re-make them.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-01-06 18:43:43 UTC Post #156522
ok so i changed them and it works :D kinda...

i compiled it and it made the bsp i put it into the cs maps folder ran cs went to play, select it from the list click ok and nothing happens.. ??? :'(

and btw what causes these kindo f error is it bad mapping technecs (eg. me = poo at this) or just bad software.
Posted 18 years ago2006-01-06 19:20:02 UTC Post #156527
These errors are caused by invalid brushes, so, yeah, bad mapping techniques. Or maybe not bad, but just lack of experience with the tools. ;)

About playing the map, try starting it from the console. Access the console (press the ~ key, provided you've started CS with the -console startup parameter) and type 'map mapname', in your case that would be 'map map1'.
Posted 18 years ago2006-01-06 19:30:02 UTC Post #156528
ok so i did that and in the consol it said it is not a vail bsp file ? :aghast:
Posted 18 years ago2006-01-06 19:31:57 UTC Post #156529
You have to compile it successfully first, otherwise there's nothing to play!

Please, think about what you're doing.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-01-06 19:50:06 UTC Post #156533
ok i thort i had compiled susesfully..

but maybe not

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: c:zonerhlcsg -wadinclude custom.wad map1
Entering map1.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[custom.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.00 seconds)

Using Wadfile: c:zonerliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: c:zonerstructural.wad
  • Warning: Larger than expected texture (222152 bytes): 'STONE02'
  • Warning: Larger than expected texture (200732 bytes): 'STONE06'
  • Warning: Larger than expected texture (227592 bytes): 'STONE05'
  • Warning: Larger than expected texture (348972 bytes): 'STONE01'
  • Warning: Larger than expected texture (368012 bytes): 'MUSEUMWALL2'
  • Contains 1 used texture, 100.00 percent of map (345 textures in wad)
Including Wadfile: c:zonerzhlt.wad
  • Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: c:zonerprodigy.wadprodigy.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.02 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: c:zonerhlbsp map1

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'map1.prt'
0.02 seconds elapsed

--- END hlbsp ---

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: c:zonerhlvis -full map1
1 portalleafs
0 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

--- END hlvis ---

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: c:zonerhlrad -extra -bounce 4 -smooth 30 map1

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 4 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 30.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

96 faces
Create Patches : 1536 base patches
0 opaque faces
33450 square feet [4816896.00 square inches]
2 direct lights

BuildFacelights:
(0.11 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
(0.14 seconds)
MakeScales:
(0.22 seconds)
SwapTransfers:
(0.03 seconds)
Transfer Lists : 1966080 : 1.97M transfers
Indices :       10240 :   10.00k bytes
   Data :     7864320 :    7.50M bytes
GatherLight:
(0.09 seconds)
GatherLight:
(0.08 seconds)
GatherLight:
(0.09 seconds)
GatherLight:
(0.09 seconds)
FinalLightFace:
(0.19 seconds)
1.06 seconds elapsed

--- END hlrad ---
Posted 18 years ago2006-01-06 20:00:20 UTC Post #156534
Looks ok, but did you copy the .bsp file to the maps folder? No sign of that in the log...
Posted 18 years ago2006-01-06 20:18:05 UTC Post #156541
i have copied the .bsp into the maps foler my self aftwards
Posted 18 years ago2006-01-06 20:27:07 UTC Post #156546
And you copied it where exactly? IF you pasted it in the right place the type maps* in console with the * no spaces and see if your map comes up in the list.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-01-06 20:44:45 UTC Post #156552
my map is listed when i do that, so i dont know what to do...

when i type map map1 it says its not a valid bsp file :S
Posted 18 years ago2006-01-07 04:10:47 UTC Post #156589
Hold on a minute, why is this in the Source engine forum? You're not trying to make Source maps with Hammer 3.x and ZHLT, are you?

You must use the Source SDK, found on the Steam Games list, to map for Source.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-01-07 09:01:29 UTC Post #156617
what is so special about those tools, there is hammer, mreate a mod and that is it. i was told that you should use hammer with zhlt. both games run on source right? so do i not edit the games in the source editor?

:zonked:
Posted 18 years ago2006-01-07 09:56:08 UTC Post #156631
... wtf?

Are you mapping for Half-Life 2 or Half-Life 1?

Only use ZHLT if you're mapping for HL1! HL2 has it's own tools (vbsp, vvis and vrad).

:)
Trapt Traptlegend
Posted 18 years ago2006-01-07 11:26:54 UTC Post #156650
me thinks someone told him to use an old version of hammer to map for HL2.
on steam. go to "tools" and install SDK tools.
run hammer from that.
Posted 18 years ago2006-01-07 19:11:38 UTC Post #156757
... damn

yes! my friend told me to use hammer and even gave me the files for it. didnt know there was all the tools in sdk.

i am so sorry people. i feel so embarest...

but got my map workin now in source sdk.

thanx so much
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