Anomalous Materials: Redone Created 18 years ago2005-07-13 11:24:51 UTC by ChickenFist ChickenFist

Created 18 years ago2005-07-13 11:24:51 UTC by ChickenFist ChickenFist

Posted 18 years ago2005-09-04 15:01:32 UTC Post #132381
The outdoor shot doesn't look too good to me. I like the model, though.
What model?
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-09-04 15:05:28 UTC Post #132382
i think the barney one
Posted 18 years ago2005-09-05 12:23:47 UTC Post #132519
it looks good, but not black mesaish. the palm trees and grass don't fit. this is supposed to be out in New Mexico, outside, in the blazeing sun.

so like I said, it doesn't really fit well, it would fit well in a Farcry remake in the HL1 engine though
Posted 18 years ago2005-09-05 12:25:36 UTC Post #132520
climate is changing!!one1
Posted 18 years ago2005-09-05 12:31:58 UTC Post #132521
You will only be at bmesa at the beginning of the mod.
Later you'll be promoted to the facility on Cuba.
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-09-05 12:33:05 UTC Post #132522
mmmm Cuba :o~.
BTW nice idea :)
Posted 18 years ago2005-09-05 17:51:44 UTC Post #132604
so your not just redoing anomalous Materials?
Posted 18 years ago2005-09-06 06:19:22 UTC Post #132671
No, I realised there was no point in staying in one place all the time.
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-09-06 06:29:59 UTC Post #132674
Chickenfist do you know how to code for i've got a mode that needs that helmet model with the grunts AI and other guns! :quizzical: Can you help me? :nervous:
Posted 18 years ago2005-09-06 06:31:12 UTC Post #132675
You'll need a modeller to do that.
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-09-06 06:31:49 UTC Post #132676
Ohh damn it! :zonked:
mode
mod
Posted 18 years ago2005-09-06 08:15:41 UTC Post #132686
I read your PM. If you want i can just do it for you when i get home. You want the standard model or do you want the spiffy super PS2 model?
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2005-09-06 08:18:51 UTC Post #132687
Hmm...as I said in my Pm it will look stupid if you'll fight against ten gordons so I prefer the guy with the closed helmet! ;)
Posted 18 years ago2005-09-06 08:21:25 UTC Post #132688
Submodel #2 has the helmet on.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2005-09-06 08:26:30 UTC Post #132689
You're right! :o Then please remove the body with out the helmet for I want them to be only with the helmet.(this I think is easy for I meneged to remove body's my self through the qc file) :)
Posted 18 years ago2005-09-06 10:56:45 UTC Post #132717
User posted image
Howzat!?
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2005-09-06 11:31:28 UTC Post #132728
Is that the PS2 one?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-09-06 11:33:15 UTC Post #132729
No. Couldn't find the disk. :(

By the way Elon, Tell me what you think and I'll rework it or send it accordingly.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2005-09-06 14:07:05 UTC Post #132775
The legs is a bit long.. or is it my monitor?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-06 14:15:14 UTC Post #132779
Must be your moniter. I didn't change any of the mesh except it needed to be widened to fit the grunts skeleton.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2005-09-06 14:37:38 UTC Post #132787
Just like I wanted! Does he think and show me all the weapons he has. :) How do I include him in my level and how do I choose the weapons? :nervous:
Posted 18 years ago2005-09-06 14:39:34 UTC Post #132788
Do you need to have the normal hgrunts too?
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-09-06 14:40:22 UTC Post #132789
Posted 18 years ago2005-09-06 14:43:59 UTC Post #132791
Then you'll need some coding. I can help you, if you want?
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-09-06 14:44:58 UTC Post #132792
Could you please help me then chickenfist? :
Posted 18 years ago2005-09-06 14:47:03 UTC Post #132793
Ok, I'll do it sometime soon.
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-09-06 14:57:11 UTC Post #132795
Ohh...the hands have some problems with the elbow. Too thin in the original model it had those silver chorme parts that contected between the parts but it looks like they're missing but I can't tell only from this angle please post another screeni! :
Posted 18 years ago2005-09-06 21:55:24 UTC Post #132853
Thanks :)

Whoops forgot about the edit button it's 5 in the morning. :tired:
Then I'll create a mod with this dll. What if I want to use spirit and can I use the latest version of spirit(1.2 or something)if I have Hl 1.1.1.0? :

And how will I make them repel? I don't know if I'll need repels but it will be helpfull
Posted 18 years ago2005-09-07 09:24:23 UTC Post #132922
Fix'd.

Spirit version, with repel:
http://www.crazymoocow.net/~temp/elon.zip
@PointClass base(Monster, Sequence) size(-16 -16 0, 16 16 72) studio("models/hevgrunt.mdl") = monster_hev_grunt_repel : "Human Hev Grunt (Repel)" []
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-09-07 10:31:03 UTC Post #132940
Thanks but can I use spirit with Hl 1.1.1.0? :nervous:
Posted 18 years ago2005-09-07 10:32:54 UTC Post #132943
Is the mod released?! :o
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 10:34:20 UTC Post #132945
Thanks but can I use spirit with Hl 1.1.1.0? nervous - :nervous:
i think so
Is the mod released?! :o
errr... no...
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-09-07 10:34:54 UTC Post #132946
Ok, I got it all wrong..
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 10:39:20 UTC Post #132950
Spirit needs version 1.1.0.8 or higher! I'm quite tired so does that mean I can use it with version 1.1.1.0? :nervous:
Posted 18 years ago2005-09-07 10:40:31 UTC Post #132952
Yes, 1.1.1.0 is higher then 1.1.0.8
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-09-07 10:41:10 UTC Post #132953
I feel stupid!!! :sarcastic:
Posted 18 years ago2005-09-07 10:49:33 UTC Post #132956
User posted image
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-07 11:02:36 UTC Post #132962
LOL :D
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-09-07 12:55:22 UTC Post #132995
Cool,spirit is so great! :o
Posted 18 years ago2005-09-07 15:42:39 UTC Post #133032
The elbow warps a bit with certain animations i'm afraid but it is there. I don't have time to post now but i'll post the model and more screenies tomorrow.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2005-09-08 14:32:51 UTC Post #133273
Doesn't metter! If I'll have those guys with the grunts stuff and handguns,egons and gauss then I could start with my mod's first chapter - prison. I started the first corridor and it looks so cool! :nuts:
Posted 18 years ago2005-09-23 09:07:27 UTC Post #136785
HL:PD is dead. I don't have the time anymore.
The maps made so far will however be made into a smaller mappack.
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-09-23 09:25:51 UTC Post #136789
:(
That's sad. Oh well. I'd still really like to see the minimod.. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-09-23 09:27:50 UTC Post #136792
yeah it would have been a great mod
Posted 18 years ago2005-09-23 09:29:07 UTC Post #136794
Oops.. Looked at the wrong post.. nvm. :tired:
Daubster DaubsterVault Dweller
Posted 18 years ago2006-01-06 21:48:13 UTC Post #156563
What might this and this mean?

:P
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2006-01-07 00:30:46 UTC Post #156580
that it's no dead!
Posted 18 years ago2006-01-07 12:44:38 UTC Post #156657
That your teasing us with some old screenies you've found on your HD?

Or maybe that you've found time to work on it.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-07 13:02:31 UTC Post #156662
oh, and that second screen is pretty bland
Posted 18 years ago2006-01-07 16:09:18 UTC Post #156724
Or maybe that you've found time to work on it.
indeed.
ChickenFist ChickenFist<Witty Title>
You must be logged in to post a response.