Texture blending Created 18 years ago2006-01-12 14:38:58 UTC by gordonfreeman gordonfreeman

Created 18 years ago2006-01-12 14:38:58 UTC by gordonfreeman gordonfreeman

Posted 18 years ago2006-01-12 14:38:58 UTC Post #157609
tried to blend 2 textures following a tutorial. after I changed the blending properties to what I want I got this
User posted image

as you can see one of the textures didnt appear, in hammer, nor ingame
i have checked and i know i didnt make mistake when typing texture names in the .vmt file
Any explanations, solutions someone?
Posted 18 years ago2006-01-12 15:02:07 UTC Post #157612
i have checked and i know i didnt make mistake when typing texture names in the .vmt file
I wouldn't be too sure of that... can you post your .vmt file and the .vtf filenames you used?
Posted 18 years ago2006-01-12 15:38:43 UTC Post #157617
"WorldVertexTransition"

{
"$basetexture" "concrete/concretefloor026a"
"$basetexture2" "concrete/concretefloor033k_c17"
"%tooltexture" "concrete/concretefloor026a"
"%keywords" "blend"
}
no vtf file, the example texture file worked without vmt too, this should too
Posted 18 years ago2006-01-12 15:50:02 UTC Post #157618
meh use beta sdk. Blending works fine there :> at least for me.
Posted 18 years ago2006-01-12 17:04:02 UTC Post #157626
Dude vtf is the texture itself! When you drag an image onto vtex it creates the empty vmt and vtf. Vmt is the info such as where, what etc and vtf is the image itself...Surely you need the vtf...All my textures use vtf.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-01-12 19:38:12 UTC Post #157640
[quote]
"WorldVertexTransition"
{
"$basetexture" "bms/st_rockcliff003"
"$basetexture2" "bms/st_dirtground001"
"%tooltexture" "bms/blendgeneric"
"$bumpmap" "bms/st_rockcliff003_normal"
"$bumpmap2" "bms/st_dirtground001_normal"
"$basetexturetransform" "center .5 .5 scale 3 3 rotate 0 translate 0 0"
"$basetexturetransform2" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
// "%detailtype" "fuckoff"
"$surfaceprop" "rock"
"$surfaceprop2" "dirt"
"%keywords" "bms"
}
[/quote]

You don't need vmt's named st_rockcliff003 for example but you do need vtf's.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-01-13 09:46:30 UTC Post #157708
Seems like you still don't get it.
There's a tutorial at snarkpit, followed it. Made a vmt file, no vtf. I could blend 2 textures: those which are in that tutorial, without problem. I changed the used textures to those which I want to use, and one of them looks like that you can see above while it should be the road texture.
I don't care about vtfs I don't need them and I didn't need them when doing the example blending. NO CUSTOM TEXTURE if you thought that, I'm blending 2 existing tex.s using a vmt.
Posted 18 years ago2006-01-13 11:24:47 UTC Post #157721
Then the only answer is your editing an existing file but HL2 either thinks that is a new non existent texture or your VMT directions are wrong.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-01-13 12:26:13 UTC Post #157727
The example file was a new file, also.
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