c-strike with badminton rulz Created 18 years ago2006-01-12 16:35:20 UTC by druid druid

Created 18 years ago2006-01-12 16:35:20 UTC by druid druid

Posted 18 years ago2006-01-12 16:35:20 UTC Post #157623
re-post on old subject :)

hi

I want the game rules to be like badminton. There are two teams one team spawn with knives and the other spawns with nothing if the team with no knifes can evade the other team for the time allotted then they get a point, but if the whole none knife team gets kill by the knife team they swap sides. Therefor you need to win as no nife to gain points and win as knife to gain the chance at getting points by becoming the no knife team.

Thanks for any help

Thanks smile :)
Posted 18 years ago2006-01-13 05:54:30 UTC Post #157685
Swapping spawns?

Dont think that is possible...

Your best bet is to use different triggers that are directed at knife spawning entities...
Posted 18 years ago2006-01-13 07:44:58 UTC Post #157702
Maybe teleports that are activated/deactivated?
Posted 18 years ago2006-01-13 10:17:09 UTC Post #157713
I quoted Darkphoenix_68 :)
Y'know, you can use a multi-source to enable or disable spawn points... You should be able to disable all the spawn points in the flooded section WHILE IT IS FLOODED, and enable them the rest of the time...

I have two maps which make use of this. One (lab17_flood) has two or three spawn points in a small room which has the potential to be flooded with slime; after it gets flooded those three spawn points are disabled ("locked"). The other (mausoleum) has several levels, and the spawn points in the lower levels are successively activated as players make their way down from the top level by other means (so if everybody stays up top, nobody will find themselves spawning miles from all the action...)
Daubster DaubsterVault Dweller
Posted 18 years ago2006-01-13 11:08:58 UTC Post #157718
Hey, whaddaya know? It really DOES have a multitude of uses... ;-)
Posted 18 years ago2006-01-13 11:22:01 UTC Post #157719
Teleports also work but heh stupid me forgot to could kill and enable spawns...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-01-16 00:28:09 UTC Post #158076
In theory you could do this with a very complicated setup of multimanagers and game_team_masters/game_team sets.
Posted 18 years ago2006-01-16 01:18:27 UTC Post #158078
by flooding he means what?
Posted 18 years ago2006-01-16 02:33:58 UTC Post #158086
If he doesn't mean literally flooding with water then only God knows. Perhaps a little elaboration on the flooding dealie?
Posted 18 years ago2006-01-16 03:57:53 UTC Post #158089
Perhaps a little elaboration on the flooding dealie?
The flooding (with slime, not water) is irrelevant to the OP's question. In my level I had to disable some spawn points after the room in question got flooded with slime -- since respawning in there, only to die instantly, would be not a lot of fun.

The point being made by Daubster is that the info_player_deathmatch entity has a "master" value which can be used to "lock" (disable) it via a multisource. So you could effectively have two sets of spawn points for each team, and enable or disable one set of each depending on which side you want which team to restart...
Posted 18 years ago2006-01-16 10:22:34 UTC Post #158097
Am I the only one here to think that idea totally sucks and that there is absolutely no point to discuss about how to do it ? :roll: ...
Posted 18 years ago2006-01-16 11:08:49 UTC Post #158102
Er.. Yes?
Tiz a rather interesting idea, imo. :
Daubster DaubsterVault Dweller
Posted 18 years ago2006-01-16 12:05:24 UTC Post #158106
No, I'm with J.C.: make a proper serious map instead.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-01-23 17:24:28 UTC Post #159257
hi

thanks for all the help

thanks :)
Posted 18 years ago2006-01-23 18:50:01 UTC Post #159277
No, I'm with J.C.: make a proper serious map instead.
Mapping isn't all about making a good looking "proper" map.
Read Andy's journal entry on this if you haven't already
http://twhl.co.za/userprofile.php?user=Andy
5th November, 2005.
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