Opposing Force Single Player Puzzle Maps Created 18 years ago2006-01-10 17:13:53 UTC by Tycell Tycell

Created 18 years ago2006-01-10 17:13:53 UTC by Tycell Tycell

Posted 18 years ago2006-01-10 17:13:53 UTC Post #157314
Yea, the titles a bit of a mouth full, I was trying to fit in "Puzzle map pack" but it didnt go.

I'm looking for somone else to help me by partnering up with me to help make my Op4 SP Puzzle Map pack. Puzzles can be anything you like, from Resident Evil style to "push the boxes in the pit." If you do enter you will be asked to make 1 map, I can connect them together (so long as you leave it open in one end. The puzzles should be quite hard and quite long.

So anyone interested?
Posted 18 years ago2006-01-10 18:30:59 UTC Post #157348
Resident Evil style
W00t! I'm already planning my section! Op4 you say?

digs around for Op4 disk
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-10 19:27:43 UTC Post #157360
Ooo.. Then I can't wait! :) Your Challenge map was fun, urbanebula. I'd love to help, but I worn you I have some things you should know on me. I'm lazy and I wont start untill I'll finish my DM map.

I like opfor, never mapped for it! How do I create stuff that the barrnicle can hang on to them?
Posted 18 years ago2006-01-10 19:53:50 UTC Post #157367
I think its certain textures of an organic nature. Like the xen slime ones for example. I think it also latches onto all models.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-10 22:00:13 UTC Post #157386
Yes, it will latch onto most monsters and certain textures.

Wa-hey, more than 1 volenteer. Alright, as many can volenteer as they want but the map will be planned and started tommorrow so if you havnt signed up by then, you cant join. Good to have you in on it urb. Elon, if you get your Op4 setup working you can join too.

The idea is that I make a generic map transition area, each one will have a player strip and a small area for re equipping, so you guys can make both your maps and then its easy to connect them once they are all done. There is a time limit for this map but we can dicuss that when the time comes.

Speak to you both tommorrow :)
Posted 18 years ago2006-01-12 07:02:43 UTC Post #157579
W00t! I'm a volenteer!!1!oneone!

Sorry. Still diggin around for my Op4 disk.

Edit - Found it.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-12 07:05:00 UTC Post #157580
I never said opfor isn't setuped! It's ready for mapping. :)
Posted 18 years ago2006-01-12 09:17:28 UTC Post #157581
i like the idea of puzzle maps....i dont 'officially' volunteer, but ill see if i can make a map

floats off into a dream filled with vents and op4 ropes
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-01-12 12:35:07 UTC Post #157597
Alright, good stuff. Do you guys have MSN?

My address is tisell2000@hotmail.com (its also in my profile).

Add me (and I will try and add you) and we can start planning, I have some special texture packs to hand out ;D
Posted 18 years ago2006-01-12 21:47:25 UTC Post #157647
i dont use msn....just email it.......look in profile
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-01-13 15:43:59 UTC Post #157746
Ok, well that is my Email aswell.

I will mail you the starter pack (includes 2 wads and an RMF) if this thing gets off the ground.
Posted 18 years ago2006-01-13 17:14:24 UTC Post #157767
Good news, I decreased my DM map size alot(3 rooms instead of 6) so I'll be able to help you sooner then I imagend! :)
Posted 18 years ago2006-01-13 20:13:24 UTC Post #157808
Urbanebula@hotmail.com

Logged on earlier but you guys must have been and gone already. Keep updating this thread cos I have very little net time and E-Mail me any stuff I need.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-01-14 01:18:53 UTC Post #157859
I could help but I'm not that good with puzzles and stuff.
Posted 18 years ago2006-01-14 13:13:45 UTC Post #157906
Alright, I was waiting for you to come online Urb but if you have little net time I will just email you the wads and the RMF with a shot note on how it works once the starter RMF's are made.
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