Func_trains starting position Created 20 years ago2004-02-10 06:47:33 UTC by Clownfish Clownfish

Created 20 years ago2004-02-10 06:47:33 UTC by Clownfish Clownfish

Posted 20 years ago2004-02-10 06:47:33 UTC Post #15900
When in dev-mode, the func_trains start where they should, at their first path corner. But when creating a LAN-game (CS) they don't! They're still were I created them! :x When I trigger them now, they all go to their SECOND pathcorner!! As if the THOUGHT they were waiting (for retrigger) at the first pathcorner... What is this?! I must be an idiot!
Posted 20 years ago2004-02-10 08:40:42 UTC Post #15904
Posted 20 years ago2004-02-10 10:41:12 UTC Post #15908
Bloody hell, is that really what this is about?
Posted 20 years ago2004-02-10 14:23:36 UTC Post #15914
No, trains should work in cs. Shame on you Steinin.
Check out all the "First pathcorner" and so forth on the PCs and the train itself.
If that doesnt work, then remake the trains, corners and (Did I mention I play with dolls?) from scratch. Usually works.
Posted 20 years ago2004-02-10 14:36:11 UTC Post #15916
I hate CS retail
Posted 20 years ago2004-02-10 18:58:43 UTC Post #15943
I forget at what point steinin said they didn't work in CS?
Trains in multiplayer are bad though mkay
Posted 20 years ago2004-02-11 11:13:43 UTC Post #15984
Gaa! No, "first pathcorner" and name on the same are ok! I don't wanna remake them cuz the problem is the same with all of them (quite many of'em).... Well ok, I guess I can live with it. They only travel between two corners back and forth ("randomly" controlled by a multisource) and I guess I can trigger them twice at the start of the game. That should get them to first pathcorner. stupid though...
Posted 20 years ago2004-02-11 14:19:16 UTC Post #15994
Ok forget I said anything. :(
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