Posted 18 years ago2006-01-07 07:39:43 UTCPost #156607
Well, anyone can find some time to do a map in 49 days, specially knowing that whatever you do (even if it's unfinished) will probably get you a trophy. I'm even tempted to make a map myself
Posted 18 years ago2006-01-12 00:41:14 UTCPost #157560
Can I make a totally square room, fill it with about a hundred Zombies, a crowbar, filled with trigger_hurt and submit that?
I think some careful planning is needed for the next Source competition to make it easier. A singleplayer intro map is a LOT harder in Source than it is in HL1. I think simple "Map From Base" compo's work a lot better because part of the map is already done.
Posted 18 years ago2006-01-12 01:05:42 UTCPost #157561
I agree with Ant
I was pumped for a source compo, but sadly, and ill admit, im too much of a noob at skybox's to make a "3d skybox" and for that reason (and me getting abunch of good games from xmas) i didnt make one, a source compo of an older hl1 compo would be good?
Posted 18 years ago2006-01-12 01:21:02 UTCPost #157563
I think the competition rules were a bit misinterpreted. There are infinite maps that would respect the rules and still be easier to make and less time-consuming than the HL2DM map from base (I know what I'm talking about hehe). I might actually make a combine transport hub this summer!
Posted 18 years ago2006-01-20 17:08:59 UTCPost #158793
One entry? Ugh............I very much would like to see another source mapping compo here...they are far and few in between. I would very much like to see the next compo and see the result(s) of this one!
Posted 18 years ago2006-01-20 20:41:43 UTCPost #158825
It was specified that the skybox rule was there to keep people from making an indoor only map. There's no point in making a transport nexus if you dont care for what's one meter outside your building...