env_rain and water splashes in game Created 18 years ago2006-01-27 11:38:18 UTC by myztkl-kev myztkl-kev

Created 18 years ago2006-01-27 11:38:18 UTC by myztkl-kev myztkl-kev

Posted 18 years ago2006-01-27 11:38:18 UTC Post #159812
um, hi, this is the first time using env_rain, and it works fine, and i got sound, but the rain doesnt splash in game when it hits the ground like in aztec, anyone know the sollution, or maybe its just a console setting?
Posted 18 years ago2006-01-27 12:09:30 UTC Post #159816
it splashes in aztec!!!??? What you mean on the water? Ive never seen any rain splashing :confused:
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-01-27 12:17:29 UTC Post #159819
would func_wall stop it from doing that?, i dont think it is, and i tried cl_weather 1-4 and all it does it make it rain and fog more, no splashes
Posted 18 years ago2006-01-27 12:18:17 UTC Post #159821
yes strider, when the rain drops hit the ground they splash
Posted 18 years ago2006-01-27 12:22:55 UTC Post #159822
fuck me it doesnt even do it in source! Though admittably its been a while since ive played HL counter-strike.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-01-27 12:45:35 UTC Post #159833
i cant seem to figure it out or find any tutorials on it
Posted 18 years ago2006-01-27 13:51:26 UTC Post #159890
Is this Spirit or CS 1.6? Does the rain in CS 1.6's Aztec splash when it hits the ground?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-01-27 16:01:42 UTC Post #159922
there is a cs map in 'completed maps' that has a splash effect, just search rain in maps.
Posted 18 years ago2006-01-27 18:29:53 UTC Post #159947
Maybe they just added many splash sprites and triggered them randomly just to make it look like the rain splashes.
Posted 18 years ago2006-01-28 15:29:53 UTC Post #160099
yeah... it would be a real waste of time timing them... just do have then each labelled splash1, splash 2, etc, and have a multithreaded multimanager targeting them all
Posted 18 years ago2006-01-28 15:35:59 UTC Post #160101
Or use a randomaizer to activate them, it will be random then. :)
Posted 18 years ago2006-01-29 12:23:13 UTC Post #160285
im pretty sure aztec splashes, i know i saw it in pictures of maps, and played maps that have it, i dont know how to use all that multi-shit, every tut seemed to just confuse me, theres somethings i just dont get, i had to figure cams out myself lol :, oh and on another subject, i had water in my map before, but had to take it out cuz the compiler kept running out of memory at makescales, even if every program on the computer was shut down, and its just nem's batch compiler, doing its thing, the way the map is the ct spawn is in a cliff area, and theres a dam put up to stop the water from going towards the house, theres a dock where the ct's start, and in the other direction is a tunnel which heads to the back of the house, and the water seeps into the tunnel and drains half way through the tunnel, before i had the water in just squares, and they were clipping through the floor and walls because it isnt visible in game, and it was much easier than carving the water, do to needing to slick 100 objects to use to carve the water, but if i DID spend the time to do that, would it compile?
Posted 18 years ago2006-01-29 12:41:01 UTC Post #160290
oh and the rain map is use env beams, i know theres an easier way to do it
Posted 18 years ago2006-01-29 15:51:10 UTC Post #160337
To make rain, splashes and all:
Place one env_rain in your map. Make sure you have SKY textures on the ceiling areas where you want rain. Make sure the height of the ceiling is at least 128 units high. These are the only requirements that I know of. Oh, one more thing: make sure that weather effects are actually turned on in CS by typing cl_weather 1 in the console.

NOTE: snow is exactly the same as rain, except use env_snow instead.
Posted 18 years ago2006-01-29 18:11:52 UTC Post #160381
Nice Ninja! That is really good to know!

Snow bounces too lol : )
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