monster_generic Created 18 years ago2006-01-29 12:48:56 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 18 years ago2006-01-29 12:48:56 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 18 years ago2006-01-29 12:48:56 UTC Post #160293
I am trying to set up the monster_generic entity to display an apache without the animation. I just want the chopper to sit there. Every time I set it up (since the "floor" of the model is above it) the model is misplaced. It ends up in the map's floor! Even when I raised the monster_generic in the editor, it still happened. WTF. Is there some kind of special key value or something?
Posted 18 years ago2006-01-29 13:06:27 UTC Post #160297
Try the cycler entity.
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2006-01-29 13:21:02 UTC Post #160300
Nope, didn't work either. I've seen this done before in singleplayer mod but I couldn't decomplile the map so I could see it set up for some reason. I'm stumped on this one.
Posted 18 years ago2006-01-29 13:29:05 UTC Post #160302
It did that once, in an old map of mine. Lets see...

Ah, i just used the monster_apache entity, and set the following properties:

Name: chopper (required, even if you not plan to trigger it)

Flags:
Gag, Prisonar, Start Inactive

That seemd to work for me.
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2006-01-29 13:31:13 UTC Post #160304
There's a "start inactive" flag...holy crap there is. I can probably make this work now. Thanks!

Only one question, were the chopper blades spinning?
Posted 18 years ago2006-01-29 13:34:12 UTC Post #160305
Yes.
The Mad Carrot The Mad CarrotMad Carrot
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