individual camera to screens Created 18 years ago2006-02-04 20:48:49 UTC by the Arcan the Arcan

Created 18 years ago2006-02-04 20:48:49 UTC by the Arcan the Arcan

Posted 18 years ago2006-02-04 20:48:49 UTC Post #161502
is it possible to make individual screen that each project a different camera view? like have a room with lots of monitors that all show a different view at something or can only one camera view be projected at a time?
Posted 18 years ago2006-02-04 21:03:08 UTC Post #161504
I think it only lets you use 1 camera per map.
Posted 18 years ago2006-02-04 21:11:34 UTC Post #161506
that cant be right... Nova Prospekt had several on each map
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-02-04 21:20:54 UTC Post #161510
They were func_buttons that changed camera's but the same screen...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-02-04 21:22:30 UTC Post #161511
aw crp....well how can i then make the screens change cameras?
Posted 18 years ago2006-02-04 21:28:38 UTC Post #161513
Easy: Place the camera entity in the area's you want shown and then make a func_button that targets the camera's and outputs to screen...
Perhaps one should decompile the Valve maps.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-02-04 22:07:47 UTC Post #161516
Posted 18 years ago2006-02-05 13:53:06 UTC Post #161614
thanks alot
Posted 18 years ago2006-02-05 21:22:31 UTC Post #161652
I found this tuturial how to get my desired effect ( i think) but i dont know how to use the tuturial. I mean where do i copy past the scripts?
Heres the link

http://www.hl2world.com/wiki/index.php/Unlimited_Render_Targets_for_Cameras
Posted 18 years ago2006-02-07 23:39:16 UTC Post #162024
er does anyone have any idea how to handle that kinda tut?
Posted 18 years ago2006-02-08 14:04:29 UTC Post #162100
No no no, Source can only handle one monitor per monitor dev texture per PVS. Ever wonder why there were dev_monitor1, dev_monitor2 etc? That's why.

As for that particular tutorial, it's code-based for a custom setup. Unless you're coding an entirely new mod you won't be able to implement that.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2006-02-08 23:23:39 UTC Post #162167
schweet thanks, youre my savior, thanks for the script tut help aswell

woa wait, would it be possible to make more dev_monitors so to have screens?
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