Yay For newb Questions! Created 18 years ago2006-02-09 01:58:33 UTC by rlstoner2003 rlstoner2003

Created 18 years ago2006-02-09 01:58:33 UTC by rlstoner2003 rlstoner2003

Posted 18 years ago2006-02-09 01:58:33 UTC Post #162179
I have my light_environment straight down, and i want the vertical walls to be light as well, whats the best ways of doing this? i dont want to do the "Min light" or whatever for every brush. Can i do a couple of those lights at -89 degrees?

Anyone have an example map for a train (using the prefab trains they use in the single player). Just need it basic- in and out of level (for DM)

My Camera isnt showing me, but everything else is working fine, just not players.

Help is appreciated :) thanks
Posted 18 years ago2006-02-09 09:00:11 UTC Post #162206
Why point your light_environment straight down? Usually an angle creates much more interesting shadows... anyway, you can use other light entities to cast light on walls wherever you need them to. Don't use multiple light_environments, that's of no use: one will cause every sky brush to emit light like defined in there.

A func_train can follow a chain of path_corners, it's quite easy once you figure it out. Check Akilling.org for some interesting tutorials - there's about 3 or 4 about trains on the main page alone already.

As far as I know camera's aren't made to show players. Maybe there's a workaround or such, but I wouldn't give it much chance.
Posted 18 years ago2006-02-09 17:41:00 UTC Post #162321
yeah i am going to angle it, but straight down for now, but still want the otehr walls to show light (my map is bordered in with walls)

thanks for the help
Posted 18 years ago2006-02-09 18:18:32 UTC Post #162330
Try Snarkpit.net...They have train prefabs that move.
Camera's show players in DM but not SP because the 3rd person model is a floating hand ;)

Hence why I couldn't make a 2D Mario map :(
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-02-09 21:57:05 UTC Post #162359
"Camera's show players in DM "

Im running Dm...?
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