in my map i have a room filled with water and there is a glass tunnel on the bottom, i made the water a func_water hoping that the brush wouldnt appear aganist the glass but rather a somewhat transparent texture. but the problem is that when i compile the map the water isnt where i put it. and it ends up in random places on the map, any one got an idea whats going on
i tried compiling with the func_water with a name and a speed on 0 and with a master but it still keeps dissapearing