func_water moved Created 18 years ago2006-02-12 23:05:36 UTC by mustang67 mustang67

Created 18 years ago2006-02-12 23:05:36 UTC by mustang67 mustang67

Posted 18 years ago2006-02-12 23:05:36 UTC Post #162939
in my map i have a room filled with water and there is a glass tunnel on the bottom, i made the water a func_water hoping that the brush wouldnt appear aganist the glass but rather a somewhat transparent texture. but the problem is that when i compile the map the water isnt where i put it. and it ends up in random places on the map, any one got an idea whats going on

i tried compiling with the func_water with a name and a speed on 0 and with a master but it still keeps dissapearing
Posted 18 years ago2006-02-13 04:41:28 UTC Post #162955
"Random places" or just one place?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-02-13 07:15:05 UTC Post #162961
Is the water supposed to be moving?
Have you set a Lip value?
Posted 18 years ago2006-02-13 08:20:27 UTC Post #162965
:furious: FUNC_WATER SUCKS....
Sorry...

Ok... I had this problem many times... The fun_water needs be only one brush... If you hollow the brush, you will (probably) have (many) problems...

To fix it (it's not a real fix) you can forge water...
Make a func_wall, apply a water tex on it, change the render mode to "texture" or something and it will be ok... As I said before, it's not a fix at all, you can't swim in a func_wall, but, if you don't need swim, it should work right...

Ahn.... Another note... the texture won't "move", "dance" or "twist"... But, who cares??? :glad:
Posted 18 years ago2006-02-13 09:19:15 UTC Post #162968
..and it won't look like water at all.
Posted 18 years ago2006-02-13 13:45:21 UTC Post #163031
Nice to see you around Mustang!

Post a problem map if you want and look at it.
Posted 18 years ago2006-02-13 14:49:10 UTC Post #163050
i think i solved the problem, the water was a total of 5 brushes, i tried making each one an individual func_water. it seams to be working fine so far but i need to see how it looks in openGL, ill be entering this map in the current contest. (my first contest entry ever) :

ps. yea it has been a while since ive been on, my sister has been online for 24/7 ever since i hooked the other pc up to the net...big mistake
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