Alright ive got a material named tilewall.tga and its normal map called tilewall_normal.tga when i run them both through Vtex then create a .vmt and put it in game, the material works there's just no bump mapping occuring, the texture appears flat.
The normal material has had the normal map plugin for Adobe used on it. When i run them through Vtex it creates the empty .txt file for each file. Is there something is should put in the tilewall_normal.txt before running it through Vtex again? Like "$normal" "1" or something, i cant remember.
Its occuring with all 20 custom materials im using and the strangest thing is ive made custom materials before, the same way (i think) and all previous bumpmaps have worked, i dont think this has anything to do with the HDR glitch i'm still getting as all other original materials and there bumpmaps work. Again, as always, any help you give is appreciated highly.