Model loader Created 18 years ago2006-02-16 23:00:07 UTC by Captain P Captain P

Created 18 years ago2006-02-16 23:00:07 UTC by Captain P Captain P

Posted 18 years ago2006-02-16 23:00:07 UTC Post #163698
Recently I've been working on a .ms3d loader, and after a day or two I can read vertexes and faces from .ms3d files now. That's fine for now as that's all I need for collision shapes, but there's more to come (mainly textures and animations).

Anyway, some shots of the results (rendered using some OpenGL tutorial code):
User posted image
Recognize the models? ;)
User posted image
Yeah, polycount counts... (roughly 3000 model polys here, and all loaded within a second)

Just thought I'd keep you up to date a bit about what I'm doing now that I'm not so active with mapping anymore (well, HL mapping that is). :)
Posted 18 years ago2006-02-17 07:03:10 UTC Post #163722
Heh, nice. Can't say I recongise the models though...
AJ AJGlorious Overlord
Posted 18 years ago2006-02-17 07:41:09 UTC Post #163723
The same models appeared in this thread: Low-poly soldier model.

There's an building and flak APC in the greenshaded screenshot and I dug up an old truck model from a year ago or so.

EDIT: This is a better shot of the flak vehicle, as it doesn't really show up well in the greenshaded shot.
Posted 18 years ago2006-02-17 13:12:05 UTC Post #163753
Excellent stuff!

Refresh my memory please, these are slated to be replacement models for an RTS game?
Posted 18 years ago2006-02-17 20:29:06 UTC Post #163791
Nope, actually meant for a new RTS game, but merely for excercise though.

For this, they're simply test models, as I'm writing this model loader with a different idea in mind (not that it wouldn't be usefull for a RTS, but hey, everything at it's time). :)
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