Batch Compiling? What is it? Created 20 years ago2004-02-17 07:56:13 UTC by gibbusoft gibbusoft

Created 20 years ago2004-02-17 07:56:13 UTC by gibbusoft gibbusoft

Posted 20 years ago2004-02-17 07:56:13 UTC Post #16388
What really is Batch Compiling?
I hav heard that it is really very fast...
How do we actually perform Batch Compiling? We need some other tool for that?
Please tell me the entire guide..... I mean.. the entire procedure!
Bye!
Posted 20 years ago2004-02-17 08:00:14 UTC Post #16389
Batch Compiling is a MUCH better way of compiling maps. Why? Simply because it is more detailed and gives a far wider range of options than the Compile process in Hammer. You will need a program to do this, the most popular, i think, being HLCC (Google it). I use one called TBCC which can be found at www.gracelessland.com
Batch compiling is an excellent way to compile high detailed maps. It gives much more options for lighting, geometry, etc. And yes it is much faster
AJ AJGlorious Overlord
Posted 20 years ago2004-02-17 08:06:10 UTC Post #16390
It's mentioned in the Compiling Introduced tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-20 03:41:09 UTC Post #16615
1. You don't need HLCC.
HLCC is just a different GUI interface with some great options. ZHLTGUI v9 is also out there also.
2. It might not be faster on your machine.
3. You can use all the same compile switches from ZHLT with Hammer Expert, that you can with HLCC or a .bat file.

Sorry Anthony, but them's the facts.

I have tested the compile time on all the above, it isn't any drastically faster with any method... it depends on the resources you machine is using at the time.
Batch is faster if you start your machine from the command prompt, but we are talking a few minutes for a big map....
If you use the same switches, it doesn't matter what you use, the map ends up the same.

If you have a problem with the tutorial that Seventh mentioned, let us know.
Posted 20 years ago2004-02-20 06:48:54 UTC Post #16630
Oh well, I just found with my experiments thats its faster and I can't seem to get Zoners tools working for me. It never wants to do texture lighting for some reason. I've probably missed something stupid though.
AJ AJGlorious Overlord
Posted 20 years ago2004-02-20 10:16:19 UTC Post #16640
Anthony, your lights.rad is probably empty (or close to it). Make a copy of valve.rad, rename it lights.rad, and replace the old lights.rad.
Posted 20 years ago2004-02-20 18:11:19 UTC Post #16680
Or get the lights.rad attatched to my tutorial (here) ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-21 00:36:34 UTC Post #16705
Thats what i did though! Ever since it said to that in Worldcraft 2, I've done it. Oh well I'll check yours.
AJ AJGlorious Overlord
Posted 20 years ago2004-02-21 02:04:01 UTC Post #16721
... and make sure it's in the same folder as your compile tools. That part slowed me down when I started because I didn't read Seventh-Monkey's tutorial. ;)
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