Moving Blinds Created 20 years ago2004-02-17 09:29:12 UTC by Dizzy Devil Dizzy Devil

Created 20 years ago2004-02-17 09:29:12 UTC by Dizzy Devil Dizzy Devil

Posted 20 years ago2004-02-17 09:29:12 UTC Post #16393
I am curently making a Rats map.

Have a big window and created a set of blinds. All blind blades have func_Ladder for the player to be able to climb up and down them.

Is it possable to make the the blinds open and where they collect at then end, bunch up and crush the player in between them?

If so, HOW?

Thanx for your suggestions in advance
Posted 20 years ago2004-02-17 10:10:37 UTC Post #16395
I would probably turn the blinds into func_doors. Func_train would be another way, but doors don't need path_corners. Use a multimanager to trigger blinds one after another. Make the lip for each one bigger so the all collect at one end.

The only problem I see is func_ladder does not move, so the players may be able to climb air. I'll make an example map for you during lunch if nobody beats me to it. :D
Posted 20 years ago2004-02-17 10:35:57 UTC Post #16397
Cool Thanx
Posted 20 years ago2004-02-17 16:58:47 UTC Post #16425
Lunch break, here's your example! Instead of having all the blinds climbable, I'd suggest using something else as the ladder - perhaps the chain that opens the blinds? You could tweak the door speed so the player has to rush up the chain or be mooshed. Let me know if you have any other questions!
Posted 20 years ago2004-02-17 18:50:54 UTC Post #16435
Sweet, Thanks craash I will look at it now. Thanx for the idea of the chain :)
Posted 20 years ago2004-02-17 19:37:12 UTC Post #16436
Works Great!!!!

Now I need to doulbe check my math so to speak

In the mulitthread you had in the sample map, you have 4 blinds and it was setup like this:

targetname blinds
blind4 5.5
blind3 4
blind2 2.5
blind1 1

In my case I have 13 blinds so I should set it up like this
blind13 20
blind12 18.5
blind11 16
blind10 15.5
blind9 13
blind8 11.5
blind7 10
blind6 8.5
blind5 7
blind4 5.5
blind3 4
blind2 2.5
blind1 1

Is this correct?
Posted 20 years ago2004-02-17 20:15:58 UTC Post #16438
umm ok I was logged in when I posted

Dizzy Devil

LOL
Posted 20 years ago2004-02-17 21:52:15 UTC Post #16441
Only 1 mistake,

blind2 18.5
blind3 16 <lost a second here, should be 17>
blind4 15.5

If you resize the blinds you'll also need to the lip to make sure they are close but don't overlap. Try different versions to see which looks best, but make sure to 'save-as' each time just in case 'undo' isn't enough - I've made that mistake too often :zonked:

Otherwise, you're set if you keep the scale and speed. If you adjust the speed on the blinds you will need to scale the time increment... If you make the blinds move twice as fast you should cut delay in half, instead of triggereing every 1.5 it would go 1, 1.75, 2.5, 3.25...

Keep up the good work!
Posted 20 years ago2004-02-17 23:41:16 UTC Post #16452
is that why they stopped and did not continue to the end of the window sill.
Posted 20 years ago2004-02-18 02:31:39 UTC Post #16458
That would do it!
Each lip should be the distance from the blind to the wall, minus a small gap, minus the thickness of whatever blinds are in between. Let's say you have blinds 64 units wide and 128 units from each other, and we'll use a gap of 16 to keep the nubmers round :) I'm not sure why but I've always used negative numbers to do this... I guess you could just change the direction of the door and stay positive.

#1 is 128 units from the wall, 128 - 64 - 16 = 48 = -48 lip (the way I did it)
Since the rest are 128 apart just add... #2 = -176 lip, # 3 = -304
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