Yupp. Thanks for that :p.
But the thing is, even if I'm using light_environment, the system locks up!
When at BuildFacelights, it locks up.
I can get into the game by killing the process "hlrad.exe".
But, the map is fullbright.
Here's the Compile Script:
** Executing...
** Command: Change Directory
** Parameters: "C:ProgramValve"
** Executing...
** Command: C:DOCUME~1OSCARE~1MINADO~1MINAMO~1HAMMER~1zonershlcsg.exe
** Parameters: "c:programvalvecstrikemap1tryfix2"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlcsg
---Command line: C:DOCUME~1OSCARE~1MINADO~1MINAMO~1HAMMER~1zonershlcsg.exe c:programvalvecstrikemap1tryfix2
Entering c:programvalvecstrikemap1tryfix2.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
SetModelCenters:
10%...20%...50%...60%...70%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds)
Including Wadfile: documents and settingsoscar erlandssonmina dokumentmina mottagna filerhammer editor med appszonerszhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: documents and settingsoscar erlandssonmina dokumenthalflife[1].wadhalflife.wad
- Contains 28 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: programvalvecstrikecstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: programvalvecstrikedecals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: programvalvecstrikeliquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: documents and settingsoscar erlandssonmina dokumentcs_storm_the_storage.wad
- Warning: Larger than expected texture (218412 bytes): '{C9WH'
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: documents and settingsoscar erlandssonmina dokumentmess.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
added 5 additional animating textures.
Texture usage is at 0.58 mb (of 4.00 mb MAX)
0.55 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:DOCUME~1OSCARE~1MINADO~1MINAMO~1HAMMER~1zonershlbsp.exe
** Parameters: "c:programvalvecstrikemap1tryfix2"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlbsp
---Command line: C:DOCUME~1OSCARE~1MINADO~1MINAMO~1HAMMER~1zonershlbsp.exe c:programvalvecstrikemap1tryfix2
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:programvalvecstrikemap1tryfix2.prt'
0.84 seconds elapsed
--- END hlbsp
---** Executing...
** Command: C:DOCUME~1OSCARE~1MINADO~1MINAMO~1HAMMER~1zonershlvis.exe
** Parameters: "c:programvalvecstrikemap1tryfix2"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlvis
---Command line: C:DOCUME~1OSCARE~1MINADO~1MINAMO~1HAMMER~1zonershlvis.exe c:programvalvecstrikemap1tryfix2
194 portalleafs
526 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.89 seconds)
average leafs visible: 63
g_visdatasize:4535 compressed from 4850
0.98 seconds elapsed
--- END hlvis
---** Executing...
** Command: C:ProgramVALVEH~1hlrad.exe
** Parameters: "c:programvalvecstrikemap1tryfix2"
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(zoner@gearboxsoftware.com)--- BEGIN hlrad
---Command line: C:ProgramVALVEH~1hlrad.exe c:programvalvecstrikemap1tryfix2
= Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
1753 faces
Create Patches : 15294 base patches
0 opaque faces
258205 square feet [37181528.00 square inches]
1 direct lights
BuildFacelights:
[EDIT: I KILLED "HLRAD.EXE" HERE. IF I HAD NOT, THE COMPILING WOULD BE STUCK HERE]
** Executing...
** Command: Copy File
** Parameters: "c:programvalvecstrikemap1tryfix2.bsp" "C:ProgramValvecstrikemapsmap1tryfix2.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:programvalvecstrikemap1tryfix2.pts" "C:ProgramValvecstrikemapsmap1tryfix2.pts"
** Executing...
** Command: C:ProgramValvehl.exe
** Parameters: +map "map1tryfix2" -game cstrike -dev -console +deathmatch 1
That's it. Anyone knows how to fix it?