Posted 18 years ago2006-03-01 07:57:05 UTCPost #165717
Righto hmmm....
Do you have cubemaps in your map? The entity named 'env_cubemap'... Your map needs this for proper reflective maps...Although I am not sure if this is the problem...You must also type 'buildcubemaps' in console everytime you compile.
To add dead NPC's make the entity named 'prop_ragdoll' and in properties assign the model to whatever dead NPC you want...
Posted 18 years ago2006-03-01 08:10:29 UTCPost #165721
Well at first I had HDR on for some reason, I turned it off, fixed a most of the things but no alyx, she seems to have weird arms and still has all the silver stuff there,
I'll try the cubemap thing and thanks for telling me how to do the dead npcs
EDIT:Only in mys maps so It must have been the HDR, I havent seen alyx in the normal maps so I'll have a look
Posted 18 years ago2006-03-01 08:19:50 UTCPost #165722
I solved a problem like this earlier - its what happens when you compile HDR lighting in HL2. HDR is not supported in HL2 yet, just CS:S DOD:S, Lost Coast etc. So just untick HDR when you compile HL2 maps, It should fix it, otherwise flush your game (type flush in the console) this can solve graphical 'anomalies'. And, cool - another HL2 mapper!
Posted 18 years ago2006-03-02 04:38:55 UTCPost #165898
Ok new problem, I just found that the zombies are still getting a heathy coat of silverish stuff. I might just mess around with a few things then see what I get