Missmatched Textures??? Created 18 years ago2006-03-03 20:24:30 UTC by tylergig tylergig

Created 18 years ago2006-03-03 20:24:30 UTC by tylergig tylergig

Posted 18 years ago2006-03-03 20:24:30 UTC Post #166172
Question-
When I texture my map, there appears to be no "unmatched" textures in any places, but when i run it in CS 1.6 there are tons of places where the textures don't line up, some of the textures change!, but they are still similar, like if i choose #3 out of a group of 5, they jumble up and things, how can i fix this???
Tylergig
Posted 18 years ago2006-03-03 21:23:16 UTC Post #166197
Textures with a certain prefix (which I can't remember on top of my head) are chosen randomly from their serie. Usefull for large surfaces, to avoid a repetetive pattern, but not so usefull because the edges between the various textures are so obvious. I'd say, use another texture (one that doesn't have the randomize prefix).
Posted 18 years ago2006-03-04 11:14:32 UTC Post #166297
The prefix is "-" I belive.
Posted 18 years ago2006-03-04 11:20:49 UTC Post #166299
Yup, that means random tilingtexture.
Posted 18 years ago2006-03-04 22:56:12 UTC Post #166421
Thanks Guys,

Dose anyone know if there is a way to stop the "radom" part of it, maby change the textures name???

Thanks
Tylergig
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