Custom produced "gibs"-How to make Created 18 years ago2006-03-08 12:56:17 UTC by Xyos212 Xyos212

Created 18 years ago2006-03-08 12:56:17 UTC by Xyos212 Xyos212

Posted 18 years ago2006-03-08 12:56:17 UTC Post #166992
How can you produce custom "gibs" that are generated when something breaks? Are they models? Can gibs be saved and made in Hammer, then used as a gib?
Posted 18 years ago2006-03-08 13:12:56 UTC Post #166999
If you look in Hammer and choose a model you can view the smaller versions of that model all broken up. Each broken piece is a seperate model I believe and so when you make a custom model you must make the full version and the broken version and somehow write the information in the model files which I think are .QC and uhm..I forgot.

Gibs are models too because in Smod the enemies explode on high pressure and then these bloody gib models fly everywhere and the room is filled with blood and GORE!
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-03-08 13:15:16 UTC Post #167000
Hmm, guess I will have to learn modeling then. Thanks Habboi :)
Posted 18 years ago2006-03-08 14:31:49 UTC Post #167012
They're models, both in HL (where they were often saved into a single model file as submodels) and in HL2.).
Posted 18 years ago2006-03-08 20:01:20 UTC Post #167067
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