HELP MAP NOT WORKIN Created 20 years ago2004-02-21 00:19:07 UTC by MyNameIsSteve! MyNameIsSteve!

Created 20 years ago2004-02-21 00:19:07 UTC by MyNameIsSteve! MyNameIsSteve!

Posted 20 years ago2004-02-21 00:19:07 UTC Post #16700
Im MAJOR NEWB so be patient
no map problems under "check for map problems"
using razor or regular compile tools, it doesnt work
under razor it gets to hl screen then says
Map change failed: "MyMap"
not found on server
I HAVE NO IDEA WHAT TO DO PLZ HELP
Posted 20 years ago2004-02-21 00:20:55 UTC Post #16701
Sounds like you have the Configuration stuffed up a bit. Check the options for where maps are placed etc, and try again
AJ AJGlorious Overlord
Posted 20 years ago2004-02-21 00:32:47 UTC Post #16702
i dont think that is the problem, other maps compiles fine
it must be something with my map..
any more ideas?
Posted 20 years ago2004-02-21 00:34:53 UTC Post #16704
Yeah u might have REALLY screwed the map up and the compile tools aren't producing some files needed to run the map. Post the map and I will take a look
AJ AJGlorious Overlord
Posted 20 years ago2004-02-21 00:51:46 UTC Post #16709
eeerrrrr post a map....right
and how do you do that again??
Posted 20 years ago2004-02-21 00:52:27 UTC Post #16710
you might try just copying parts of the map over to a fresh thing, then putting the entitys in once again.
Posted 20 years ago2004-02-21 00:58:06 UTC Post #16712
Go to the Map Vault and hit "Submit a Map".
Make sure you Zip your map too
AJ AJGlorious Overlord
Posted 20 years ago2004-02-21 01:06:18 UTC Post #16713
posted under problem maps
Posted 20 years ago2004-02-21 01:08:15 UTC Post #16714
Dude would have prefered the rmf file to the map file...oh well. Looking now
AJ AJGlorious Overlord
Posted 20 years ago2004-02-21 01:09:09 UTC Post #16715
hey im a newb what can i do
Posted 20 years ago2004-02-21 01:11:49 UTC Post #16716
oh man, that map is mecca-core!!
Posted 20 years ago2004-02-21 01:17:14 UTC Post #16717
Anywho nice looking map! BUT! Use texture lighting it looks so much better than the Light entities. 2, take a look at the visgroups tut on this site, it would benifit you very much. Its quite a large map too, so it takes a while to compile.
AJ AJGlorious Overlord
Posted 20 years ago2004-02-21 01:24:03 UTC Post #16718
so did you fix it? sorry im still a major newb
Posted 20 years ago2004-02-21 01:30:29 UTC Post #16719
For a newbie ur pretty ok. I unfortunately didn't get it to run because I didn't wait long enough. I will look at it 2morrow theres a few things wrong with it. For example the skybox and the dodgy texturing (you've got texture lights in places where walls connect...not good). Still for a newb pretty good!
AJ AJGlorious Overlord
Posted 20 years ago2004-02-21 01:35:16 UTC Post #16720
ok so what are you doing, are you using razor tools or normal tools??? im willing to wait even if the compile takes forever
Posted 20 years ago2004-02-21 02:37:57 UTC Post #16722
Since you're new at this I'll try not to taunt you too much ;) ... here's your first hint at the problem. Look in the .LOG file you included and you'll see
Error: Entity 0, Brush 668, Side 7: has a coplanar plane at (-482, -562, -808), texture ~LAB1_COMP7B
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 669, Side 7: has a coplanar plane at (-482, -554, -808), texture ~LAB1_COMP7B
(2.58 seconds)
Open the map, hit ctrl-shift-G (or click Map/Go to brush number) and go to the brushes reported in the error message, they are in the elevator shaft. I don't know what you did to them, but the map compiled fine with them gone. I didn't bother with a full compile so I don't know about the lighting... once I saw the error in the log I knew where to look.

Great job for a beginner! Two helpful words that will make your hallways much nicer, "clip brushes". There isn't a tutorial on them here but there is a lot of talk in the forums or you can google. Happy Mapping! :cool:
You must be logged in to post a response.