Cycler problem Created 18 years ago2006-03-19 10:38:15 UTC by D_man D_man

Created 18 years ago2006-03-19 10:38:15 UTC by D_man D_man

Posted 18 years ago2006-03-19 10:38:15 UTC Post #169513
I have made a beautiful map called de_castle_grounds, I used alot of the model pi_tree.mdl in my map but when i come to load it in
Counter Strike 1.6
I cannot shoot around the cycler entities.
Is there sumthin wrong with the model or is there somthing i must do to the setting.
Posted 18 years ago2006-03-19 16:42:26 UTC Post #169553
Are you mean you can't fire your weapon while in close proximity to the trees?

If so, never heard/read of anything like that!!
Posted 18 years ago2006-03-19 17:19:13 UTC Post #169558
Do you mean you can't shoot through them? If so, that's rather odd, I thought they were usually completely passable.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-03-22 21:03:42 UTC Post #170335
You used a lot of cyclers? Maybe you cannot shoot due to the epoly lag. :)
Posted 18 years ago2006-03-23 16:00:14 UTC Post #170478
I spoke to some one and they said that it was the wrong file name or sumthin.

But i got passed that but now i have a different problem

There is a problem with the entities. I first made the trees cycler_sprites then made invisible boxes(func_wall) around the trees so you cant walk through them(My CLIP texture does't work). Then when i compile the map some of the entities dont appear.
Posted 18 years ago2006-03-23 16:20:15 UTC Post #170480
My CLIP texture does't work
Um..could you elaborate on this? What exactly do you mean--it doesn't appear when you browse textures or what?

I've used clip texture since I can remember mapping, so excuse me If I don't take your word right away that just "doesn't work" :

If you're making it an entity, don't do that. The clip texture will work it's invislible magic as a plaing world brush, but will not block VIS, nor raise your wpolys.
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