Extremely Noobish Question. Created 20 years ago2004-02-22 19:18:55 UTC by Mint Mint

Created 20 years ago2004-02-22 19:18:55 UTC by Mint Mint

Posted 20 years ago2004-02-22 19:18:55 UTC Post #16990
Ok, first, what exactly is an origin texture, (not brush, texture, if you want to include info about origin brushes be my guest.) second, where can I get it/one?
Posted 20 years ago2004-02-22 19:20:02 UTC Post #16991
Aren't that textures like "aaatrigger" and stuff??

dunno 4 sure
Posted 20 years ago2004-02-22 19:21:43 UTC Post #16992
Huh?
Posted 20 years ago2004-02-22 19:23:01 UTC Post #16993
u got Valve Hammer right? if you do....Browse filter for texture "aaatrigger"...then you'll see what I mean
Posted 20 years ago2004-02-22 19:26:20 UTC Post #16994
Is this in a specific wad?
Posted 20 years ago2004-02-22 19:27:20 UTC Post #16995
Because, at the moment I'm using the assault.wad but there doesn't seem to be a aaatrigger there.
Posted 20 years ago2004-02-22 19:28:11 UTC Post #16996
Glossary
Half-Life : General : ORIGIN texture
This is a special invisible texture that tells the engine where to rotate any brush-based entity grouped with it. Sort of a pivot point or hinge.
"Origin brushes must be grouped" or you will get a compiling error. Used with rotating doors, tanks, mounted guns and fans. The exact centre of the origin brush is the axis, so size is not an issue.

Yes in Half-Life wad
Posted 20 years ago2004-02-22 19:28:24 UTC Post #16997
origin means where it begins, origin is a texture wihc you use on a brush. if you want to find the texture just type origin in by search.
you use this brush by func_door_rotating func_train and serval others, this brush determins the center of a entinity. as much seen wiht a func_tank.
Posted 20 years ago2004-02-22 19:28:28 UTC Post #16998
It's in one of these 4: halflife.wad, xeno.wad, decals.wad or liquids.wad
Posted 20 years ago2004-02-22 19:28:54 UTC Post #16999
ah there u go :)
Posted 20 years ago2004-02-22 19:29:49 UTC Post #17000
None of the cs wads contain any 'special' textures(aaatrigger, ORIGIN, SKY etc) except maybe cstrike.wad and/or torntextures.wad.
Use halflife.wad
Posted 20 years ago2004-02-22 19:29:52 UTC Post #17001
three on 23:28
:P :P
Posted 20 years ago2004-02-22 19:36:32 UTC Post #17007
Holy Hell. Many posts to my noobish question. But when I was reading through another thread (by NATOX) ZombieLoffe posted "...halflife.wad has all the stuff you need..." so that's were I checked and my problems were solved, and all was well.
Posted 20 years ago2004-02-22 19:36:53 UTC Post #17008
Thanks by the way.
Posted 20 years ago2004-02-22 19:37:39 UTC Post #17009
good :)
Posted 20 years ago2004-02-22 20:22:03 UTC Post #17014
NatoX, you really need to stop posting 20 posts/min. You're breaking Brattylord
Posted 20 years ago2004-02-22 20:29:36 UTC Post #17018
is that a bad thing? :P
Posted 20 years ago2004-02-22 20:32:13 UTC Post #17021
I think the origin texture is used for the axis of controlable guns and doors.
Posted 20 years ago2004-02-22 21:03:43 UTC Post #17030
Yes, Ive been triing to make a gun/turret. But the barrel of the gun (when compiled and in game) seems to stretch for ever. I'm triing to fix it but it's not co-operating.
Posted 20 years ago2004-02-23 06:33:08 UTC Post #17061
Gun.... Orientation.
The hardest thing to understand about gun's/turrets is the way they are placed in the map. Orientation is everything.
Check the tutorial Tank Rockets and I think it is mentioned in the 6th paragraph.
This might solve your stretched barrel and then again, it might not ;)
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