climbable ivy? Created 18 years ago2006-03-23 23:35:10 UTC by shortbus rider shortbus rider

Created 18 years ago2006-03-23 23:35:10 UTC by shortbus rider shortbus rider

Posted 18 years ago2006-03-23 23:35:10 UTC Post #170591
OK...I'm new to this forum and have used a lot of info from this site on the maps I've made, thank you BTW. I have a small problem. I made some ivy on a wall that I want to make climbable. I used a regular ivy texture, not the see-through kind. I made it the same way you make a ladder(yes I know how to make a ladder). It seems to work but when you reach the top of the wall/ivy, it shoots me across the map. Then in my console, it says veleocity to high on 1 and 2. The ivy is irregular in shape. I've tried the copy/paste method, just like making a regular ladder. I've also tried making several ladders side by side. But I get the same result, getting shot across the map(it's kinda funny). Is there another way to do this? I have no errors in my log, it compiles everytime. So I don't know what the deal is. Thanks.
Posted 18 years ago2006-03-24 01:14:01 UTC Post #170594
I think this problem happens when you tie more than one brush to a func_ladder, and if that's the case, then that's probably the problem. Instead of copying and pasting, try just making a single rectangle covering the area of the ivy, and that should work.
Posted 18 years ago2006-03-24 01:21:04 UTC Post #170598
yup. thats what i did for my map. worked perfectly
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-03-24 01:24:44 UTC Post #170599
I don't think ladders were designed to be used with irregular surfaces like that.

I Don't know about the "shooting across the map" thing, as I've never attempted to create a ladder that is "bumpy", but one thing you could try is placing a CLIP brush over the surface you want to climb against, so you wouldn't actually be climbing on the irregular surface. This should clear the problem up.

Edit: Looks like I'm a little late, and some of my theories have already been disproved.
Posted 18 years ago2006-03-24 01:29:26 UTC Post #170600
sry srry :cool:
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-03-24 01:30:25 UTC Post #170601
I wish people would stop making lame puns about my name all the time...
Posted 18 years ago2006-03-24 03:06:38 UTC Post #170604
thanks for the quick replies. I thought I would post a link to the pic of what I'm talkin about. I'll try the options y'all provided. I think maybe I was gettin caught on a 2 unit thick lip between the texture and the func_ladder. It was funny as hell when I climbed it, and went shooting across the screen. I've never seen that happen before :D I was like...weeeeeeeeeeeeeee!!!! Then I lost all my HP when I landed. the first time i made a copy of that, then pasted it, made it func_ladder, and evertime i went off the ivy, i went shootin across the screen. Was funny but frustrating.

http://www.eps4.net/eps4images/details.php?image_id=1064
Posted 18 years ago2006-03-24 04:16:27 UTC Post #170609
That picture makes my comment even more useless.
Posted 18 years ago2006-03-24 04:53:18 UTC Post #170614
So it's sorted now, rider?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-03-24 20:32:22 UTC Post #170738
I'm working on it now. Steam kept crashing on me last night. Gotta love steam. Ever since I added that ivy, as well as some other little things, my compile times went from 30 minutes to 70.
Posted 18 years ago2006-03-25 02:57:46 UTC Post #170775
Turn it into an entity for christ sake! :o You should turn it into a func_wall/illusonary. This way it will make it much easier for vis and in the end a shorter compiling time. You probebly have because of that solid ivy some leaf saw into portal vis errors that makes the compiling much longer.
Posted 18 years ago2006-03-25 03:11:25 UTC Post #170779
yeah sounds like a good idea.
Make the ivy a func_illusionary
and under the ivy make a func_ladder in the same shape of the ivy, but have it flat against the wall..

That should work
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-03-25 09:58:22 UTC Post #170830
well, I finally got it to work. Man, what a pain. Thanks for all your help guys. The ivy was already an entity(func_illusionary) so I tried making the ladder the same shape as the ivy, but I still got the same result. Seems everytime I strafed off or moved off the ladder, I would shoot across the map or somewhere else. I guess the HL engine dosn't like weird shaped ladders? The only way I could make it work was making a ladder like the pic below, because I didnt want people climbing on a plain wall(don't laugh, it's only my 3rd map). I dunno why. I tried every suggestion and anything I could think of. I could just be retarded, which is very possible. Anyway, thanks for the help again. You guys rock.
Oh yeah, making some of the subtle changes I made to entities helped a lot with my compile time. Thanks dude!

http://www.eps4.net/eps4images/details.php?image_id=1065
You must be logged in to post a response.