Themes of Rim Created 18 years ago2006-03-23 15:04:59 UTC by Rimrook Rimrook

Created 18 years ago2006-03-23 15:04:59 UTC by Rimrook Rimrook

Posted 18 years ago2006-03-23 15:04:59 UTC Post #170456
As known, I usually map on a theme. Just to clarify, the Themes usually have some sort of developed story or grand reason. I usually play by the rules of the theme as i map. Some of these are popular or have been seen before, but some of them are yet to be done.

Index
1. Castle Rimrook
2. Gyradell
3. Sancefar
4. Nereid
5. Novera
6. Nazarine
7. Harpentine

1. Castle Rimrook was the the first theme. This is usually depicted with some sort of main hall or throne room, tile floor and an opening in the ceiling. Plant fauna and water is an obvious attribute to the environment and surroundings. Usually some form of Rimrook himself appears in a poster in some locations of the map. These Castles share the same sky graphic because it is supposed to take place on the same world. That world can be defined by the large and tall spires of earth that extend high into the sky.

2. Gyradell is a less fantastical theme and is more industrial. Nothing is really science fiction about it except that the plant life has actually aged onto the machinery like it would if the location was untouched for 200 years or so. This theme is blatantly recognisable with green floors and mossy walls and tensions. The theme was never truly invented by me, but was strongly inspired by the natural forgiveness and sternity of plants. Moss that grows on fences, hanging vines, and tree roots that crack through walls are all evidence of this theme, and can be found just about anywhere. Even between the cracks in the sidewalk. Applying this natural state with the contrasting industrial setting really sets the strength of this theme. The Gyradell theme is the most successful theme of mine up to date.

3. Sancefar was based on a simple Aztec/Roman influence, and for a twist, the structure is built at the top of the tower of Babel. So there is little to no plant like and the high altitude tints the sky differently during the morning, giving it that pale yellow tone. Originally it was meant to be build on a mountain, but the concept was scratched for complexity. It's contsruct also includes high towers topped with a white stone, inlfuenced by the tops of the Egytian Pyramids and the Valley of the Kings.

4. Nereid, though never done, was almost what Poison Garden was gonna be. Difficulties in circumstances ultimately changed its theme. Nereid is a Lost Temple made of metal but is riddled with age and frost bit with snow and drifts. This would utilize the affects of ice and the lost of friction and cold damage based trapped from weakened areas. The short story of Nereid is that it's a lost base of alien Terrans, and much of the strange technology used to keep the ice at bay still remains partially functional.

5. Novera was a theme that is yet to be refined, but it does have its features. Novera is a fire based theme that takes place in a volcano or other hot place. The structures are black and smooth like obsidian, and the trims and filigree is either gold or sterling silver encrusted with opal gemstone. The overall look is extremely Royal and Briskly shaped compared to it's rough and rusty molten rock frame.

6. Nazarine is a theme i really, really, want to try but haven't done it yet. The Palace is one giant harem with curvy doors, frames, pillars, and other features schemed with soft whites and pastel color tones to feel as feminine and sexy as possible. Erotic artwork of fine young women in lingerie, and other passionate garments, frame the walls and rooms lined with colored candles. The plant fauna is usually tall and slender shrubs, trees, and tropical flora like palm trees and other exotic fauna. Water is another strong aspect of the palace with it's large pool and bathing system. Amongst the ledges of the pools depict devine artwork of females bathing eachother in the nude.

7. Harpentine is a great theme that is most like the Sancefar theme. What seperates the theme is that the structures are square and robust, and aside from it's hot, bloody-red sky, it's blue tinted brickstone and tile symbolizes the coldness of this place. The Story is that the structure is much like a great tomb or graveyard. Not so much the carnage of death, but the silence and bitterness of it. The plant like here is dead and decayed, and dust layer some of the surfaces like nothing has been alive here aeons. Originally, this was going to be my first HL2 theme when i start source. But much has happened since then.

:glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-23 15:08:34 UTC Post #170458
So what do you want from us.....
Posted 18 years ago2006-03-23 15:11:06 UTC Post #170459
nothin really. just statin some of the ideas i have. feedback is nice but i'm just sayin. Much like the "Mod Ideas" thread.
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-23 15:20:13 UTC Post #170460
You have many good ideas and skills Rimrook :)
Posted 18 years ago2006-03-23 15:23:36 UTC Post #170462
Good (th)read.
Posted 18 years ago2006-03-23 15:23:39 UTC Post #170463
Yes, he has amazing skills.
But still far too arrogant.
Everything you post has a 'I am so much better than you, just incase you had managed to forget somehow.' kind of attitude to it.
Posted 18 years ago2006-03-23 15:25:45 UTC Post #170464
You could have summed up that crime against English with the single word "supercilious", you know. From a linguistic point of view. The opinions expressed herein are exclusively... er... jaardsi's, and Seventh-Monkey Coding Corporation are not responsible for any yada dilly sheezy.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-03-23 15:28:29 UTC Post #170467
No I couldn't, I had never heard of that word before you corrected me, you grammar nerd. ;)
Posted 18 years ago2006-03-23 17:05:23 UTC Post #170495
I map on the theme of 'I bloody make it up as i go along'
Posted 18 years ago2006-03-23 17:23:50 UTC Post #170506
I map what ever comes to mind, pretty much when it comes to mind...which is why I've got half a dozen on the go and not one near finished :lol:
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 18 years ago2006-03-23 17:24:39 UTC Post #170508
Nazarine sounds similar to parts of my plans for Sacrifice:Source. As a matter of fact, it's sort of a mix between Novera (Hell) and Nazarine (paradise)
I just wish I had more time to map...
Posted 18 years ago2006-03-23 17:40:25 UTC Post #170514
Me too, jobs.

G_KID, fine, "one could have". Happy? :P

Curs?d bastardisation of English, adding even more ambiguities to the mess of a tongue we have.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-03-23 17:56:14 UTC Post #170517
Rimrook, prioritize your mapping to make a Nazarine then a Novera, then a Harpentine. K?

Jobabob, check the vault for rimmies map foo! before someone hits you.
Posted 18 years ago2006-03-23 18:33:29 UTC Post #170527
i map with my shirts of

Copyright Sgt.Garvey
Posted 18 years ago2006-03-23 18:58:48 UTC Post #170535
I steal people's ideas.

<cough> Gyradell Invasion </cough>

Although, the term 'steal' can't really be fairly used here, as Rimrook gave me the permission...

O.k, so i stole it. Big deal.. don't hit me... Mmmm, Rolls.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-03-23 19:05:39 UTC Post #170542
Oh look, another thread by rimrook about rimrook. I'm with G_kid here.

Superb maps, don't get me wrong, they are among the best I've seen for HL1. But the inflated ego of the mapper responsible for them, I don't like.
Posted 18 years ago2006-03-23 19:07:04 UTC Post #170544
A little self-glorifying if you ask me.
Posted 18 years ago2006-03-23 19:22:28 UTC Post #170556
Nice read, but maybe better as an journal entry?
Posted 18 years ago2006-03-23 19:39:37 UTC Post #170561
Overall, your themes aren't really my style, but you work the out graphically well and that's a good thing.

I did notice one thing though and that's the navigation and certain gameplay aspects in your maps. Poison Garden had some small and icky corridors, some obstructing little brushes (holding ammo, those thingies) and was generally a bit too close-quarter I think. There were those small dead-ends in that long room with the pipe running through it - those 4 places did hold ammo but I don't think that's enough reason for their existence. And the RPG 'trap' was downright annoying... :|

Having that said, I think you've got stuff to work on. Not meant in a bad way but your themes deserve a better gameflow. Keep it up. :)
Posted 18 years ago2006-03-23 19:40:51 UTC Post #170563
A good suggestion.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-03-24 14:53:38 UTC Post #170701
Journal entries don't have comments. I thought about it, but i was aiming for a little feedback.

Mostly it was for a good read. I'm too tired to be arrogant right now... sleepy...

as for stealing or what not, i don't really care, and asking will usually recieve a yes.
Oh look, another thread by rimrook about rimrook
Don't care.
I did notice one thing though and that's the navigation and certain gameplay aspects in your maps. Poison Garden had some small and icky corridors, some obstructing little brushes (holding ammo, those thingies) and was generally a bit too close-quarter I think. There were those small dead-ends in that long room with the pipe running through it - those 4 places did hold ammo but I don't think that's enough reason for their existence. And the RPG 'trap' was downright annoying...
Awsome. I'll try working on that. I also have a mapping class next quarter so hopefully those issues will resolve.

...seventh is a grammar nazi. there, i said it. ;)

EDIT: Ok yeah, the first theme is about the Rimrook story character and not me as a mapper. Bit of a difference. Rimrook was orginally a godlike but still very vulnerable and weak creature with powerful creation skills. It's ironic that things are happening at TWHL as they are in the story. I said once i might post the whole novel but it needs much revision. 'tis not complete entirely and all of you are probably sick of me saying anything personally creative.
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-24 15:58:07 UTC Post #170706
Please cry more about Rimrook.

It's too bad he does 1000 times better maps than you ever will. [/flame]
Posted 18 years ago2006-03-24 16:11:41 UTC Post #170708
Your themes are good RimRook and you have the ability to give them form aswell. They arnt all exactly the type of themes I would use, a lot of them seem to be mixed contrasts and chaotic clashes. Still some of them are good.

@ Everyone bitching in the thread, against or for Rim:

You guys are all entitled to post such threads aswell you know, threads like "I have an idea" or "A concept I am working on". Stop bitching about the person posting it.
Posted 18 years ago2006-03-24 16:27:08 UTC Post #170710
You're right, I apologise Rim, I guess you have the right to share your ideas, though I still feel you should lay off the 'I am better than you' talk. :]
Posted 18 years ago2006-03-24 17:33:15 UTC Post #170722
Yeah, please do try and be a bit more modest.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-03-24 17:39:18 UTC Post #170723
i was gonna map a project on the side from my mod, and that's why this was started, but i've had second thoughts and i've decided not to since i can't start any decent threads for development.
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-24 18:13:17 UTC Post #170725
modesty is not needed if you are that good :D
map more! i wouldnt mind if you went to hl2 as well, but for some reason people who are too dumb to figure out how to use the new features keep saying its crap. (it isnt)
nice themes, it is always good to have a theme put down for anything, or you find your structure wanders off from the desired purpose.
hehe lol, if you want people to guaranteed to play your map, do Nazarine :)
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-03-24 18:33:09 UTC Post #170726
Rimrook doesnt map for HL2 because of his current system specs, as far as I know. It's obvious he knows that the material system (vs. the WAD system) will eventually enable him to further develop his texturing skills and add another dimension to the maps.
Personally, a theme like Nazarine almost begs to be made in source, with shiny marble floors and reflective water...
Posted 18 years ago2006-03-24 19:29:23 UTC Post #170731
Perhaps someone can convert it for him with his guidance of course...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-03-24 20:46:29 UTC Post #170739
can I hijack this thread and proclaim my being the most modest and bestest mapper who has ever lived, I dont see how thats a problem as its true.
Posted 18 years ago2006-03-24 20:50:56 UTC Post #170740
Stop licking his balls and give him some constructive critisism (got lost the spelling while typing)

I didn't get the point in that harem theme, sounds like something the net nerds would jerking off to while playing. Don't think it really fits in a game such as HL. But Nereid and Novera sounds real good, i like beutiful maps. If the textures are nice, and you usualy make nice textures, but one thing i have noticed while looking at your maps is that the textures is the key to the beuty. But all in all, many of those theme's would end up allright.
Posted 18 years ago2006-03-24 21:09:43 UTC Post #170743
Make more maps with layouts like Natural Victory for CS. The gameplay on that map was Tony-Tiger grrrrrrreat.

Personally I didn't like the Sancefar theme very much. It just didn't seem... Rimrookish enough, if you catch me.
Posted 18 years ago2006-03-24 22:51:47 UTC Post #170760
when someone uses tony the tiger as a form of hyperbole, god kills a kitten
Posted 18 years ago2006-03-24 23:24:53 UTC Post #170763
Good, I hate cats.
Posted 18 years ago2006-03-25 03:13:30 UTC Post #170780
Rimrook doesnt map for HL2 because of his current system specs, as far as I know.
Yes and No. I don't map source because i choose to. But at the same time, can't map because of my specs. The specs of my comp will change in a matter of a few days. So source mapping will happen, but after i do my mod, of course.
Tony-Tiger grrrrrrreat.
Hell. No.
Stop licking his balls and give him some constructive critisism
Well put, 'tis true. Also, no more arrogance flaming.
Personally I didn't like the Sancefar theme very much. It just didn't seem... Rimrookish enough, if you catch me.
Styles change sometimes. When i can, i'm gonna spend a whole day to analyze some old maps.
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-25 03:19:02 UTC Post #170782
holy crap people.
Stop ranting and bitching.
Rim isnt egotisitcal, he's telling you guys his ideas and themes.

wtf so many overreactions.

Harpentine and Novera are my favorite themes.
I'd like to see some of those :)
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-03-25 03:25:20 UTC Post #170784
Oh here's a thought! How about i make map pack with a little something from each theme in it. Just a few features from each theme to show how each one would look. :biggrin:
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-25 05:14:04 UTC Post #170791
Hey Rimrook, st0p b3ing s0 gud coz it maek me luk bad nd i em sad so u suk lol!

:P

Seriously, though, that was a really good read.
The Gyradell theme is the most successful theme of mine up to date.
And its soon going to be even successful..er (its a word! *shakes fist menacingly) when I complete Gyradell Invasion
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-03-25 07:26:51 UTC Post #170814
he's probably some kind of furry, I think he should be stoned
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