Questions about TFC mapping Created 18 years ago2006-03-31 19:02:53 UTC by Spidey Spidey

Created 18 years ago2006-03-31 19:02:53 UTC by Spidey Spidey

Posted 18 years ago2006-03-31 19:02:53 UTC Post #171774
Couple of questions. Note: I'm using Hammer 3.5.

Why is it that when I die in the map I get metamod, adminmod, and foxbot errors and a map reconnect/restart? This does not occur on other maps, just the ones I made. When I only load the tfc.dll I get no errors, no problems. Again, only maps I've made argue with metamod and the rest of the mods.

How do I limit the maps teams? For example, how do I disable yellow and green teams?

What is the best way to make overgrown bushes and other ground foliage to fill an area behind a fence that I'm not allowing players to jump over? I just want some noise back there. I'm thinking of just creating a mural of foliage, with transparent areas.
Posted 18 years ago2006-03-31 19:14:19 UTC Post #171776
Now it resarts the map when I die regaurdless, no erros shown in console.
Posted 18 years ago2006-03-31 19:41:01 UTC Post #171777
I'm not a TFC mapper, but I know why the first problem happens. When you run the map in single-player mode, which happens when you run the map with the default compile settings of Hammer, it will restart the map when you die. To get it to run in deathmatch mode (which works as if you created a multiplayer server), go to the expert mode and add "+set deathmatch 1" (without quotes) at the end of the game parameter (the one that says "$game_exe").

It's written in the tutorial here:
http://www.twhl.co.za/tutorial.php?id=35
Posted 18 years ago2006-03-31 19:46:52 UTC Post #171780
Thank you Dandyli0n'!
Posted 18 years ago2006-03-31 19:55:35 UTC Post #171784
Just tried that ans recompiled, same problem.
Posted 18 years ago2006-03-31 20:10:28 UTC Post #171790
also, why can I breathe under my water and I can't swim in it?
Posted 18 years ago2006-04-03 14:25:57 UTC Post #172230
Ok so my water was an inch thick. I just figured out that the whole lake has to be a water entity, not just the surface.

And "+set deathmatch 1" did not work, but "+deathmatch 1" did.

I've got some creative ideas for my foliage.

The only problem I have now is how do I disable the team choices for, let say, green and yellow teams, and make it just a two team map?
Posted 18 years ago2006-04-03 15:01:39 UTC Post #172233
oops sorry for the double post.
Posted 18 years ago2006-04-03 16:17:58 UTC Post #172240
Double post? That's six posts by you in a row... Just edit your posts.
Posted 18 years ago2006-04-04 00:27:25 UTC Post #172278
No edit button!
Posted 18 years ago2006-04-04 00:36:05 UTC Post #172279
Not anymore. I think they're only there on your most recent post (and only if you were the last one to post), and it goes away if you wait too long.
Posted 18 years ago2006-04-04 10:22:34 UTC Post #172331
You can only edit your post if yours was the last post n the thread.

As for your questions:
Uninstall metamod and retest your map, see if your still get the same problems.
Don't know how to limit teams, never mapped for TFC before.
Fill in background areas with plant models and stuff, if you want to make it look like the land keeps going on forever make the brush(es) slant upward a little.
Posted 18 years ago2006-04-04 16:20:39 UTC Post #172361
Thanks Worldcraft Dude. I solved the metamod problem already.

I've downloaded tree and bush prefabs for that area. Thanks for the tip of the optical illusion to get make it look like more distance.

And I figured out the team thing, it's in info_tfdetect, which I just found out I need that entity in all my TFC map for other reasons as well.

Thanks for all the help, I'm done here.
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