i have a alarmsystem (multi_manager connected to light, sound and an automatic turret) which should be triggered, whenever a guard sees me. the problem is, if the first guard spots me the alarm goes on, when the secon guard sees me, the alarm goes off. i do know why that happens, but i don't know how to avoid this. i tried to fix it with an env_global triggered by the guards which sets the right master state of the multi_manager but it didn't work.