very full ? Created 18 years ago2006-04-12 02:38:49 UTC by simehong2000 simehong2000

Created 18 years ago2006-04-12 02:38:49 UTC by simehong2000 simehong2000

Posted 18 years ago2006-04-12 02:38:49 UTC Post #173629
look this(world craft 3.3 for cs 1.5) and look at :
clipnodes 26665/32767 213320/262136 (81.4)VERY FULL!

This is the console:
** Executing...
** Command: Change Directory
** Parameters: E:Sierra

** Executing...
** Command: Copy File
** Parameters: "E:SierraCounter-Strikevalvemapsxde_myboss.map" "E:SierraCounter-Strikevalvemapsxde_myboss.map"

** Executing...
** Command: E:Worldcraftqcsg.exe
** Parameters: "E:SierraCounter-Strikevalvemapsxde_myboss"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering E:SierraCounter-Strikevalvemapsxde_myboss.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (18)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (10)
Using WAD File: sierracounter-strikevalvehalflife.wad
Using WAD File: sierracounter-strikecstrikedecals.wad
Using WAD File: sierracounter-strikecstrikecstrike.wad
Using WAD File: sierracounter-strikevalvesimehong.wad
Using WAD File: sierracounter-strikecstrikecs_office.wad
added 19 additional animating textures.
44 seconds elapsed

** Executing...
** Command: E:Worldcraftqbsp2.exe
** Parameters: "E:SierraCounter-Strikevalvemapsxde_myboss"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing E:SierraCounter-Strikevalvemapsxde_myboss.prt
48 seconds elapsed

** Executing...
** Command: E:Worldcraftqrad.exe
** Parameters: "E:SierraCounter-Strikevalvemapsxde_myboss"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'E:Worldcraftlights.rad']
[1 texlights parsed from 'E:Worldcraftlights.rad']

No vis information, direct lighting only.
17931 faces
468729 square feet [67497104.00 square inches]
45146 patches after subdivision
46 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (164)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (1)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 163/400 10432/25600 (40.8)
planes 19996/32767 399920/655340 (61.0)
vertexes 25179/65535 302148/786420 (38.4)
nodes 9940/32767 238560/786408 (30.3)
texinfos 917/8192 36680/327680 (11.2)
faces 17931/65535 358620/1310700 (27.4)
clipnodes 26665/32767 213320/262136 (81.4)VERY FULL!
leaves 6462/8192 180936/229376 (78.9)
marksurfaces 22587/65535 45174/131070 (34.5)
surfedges 85609/512000 342436/2048000 (16.7)
edges 44835/256000 179340/1024000 (17.5)
texdata [variable] 7132/2097152 ( 0.3)
lightdata [variable] 1434036/2097152 (68.4)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 27983/131072 (21.3)

Total BSP file data space used: 3776717 bytes

170 seconds elapsed

I,m trying to delete all object before this error show up but it's look don't fix the problem. Clipnodes still very full. What it's clipnodes? and how to fix this problem?
Posted 18 years ago2006-04-12 02:44:12 UTC Post #173630
You're still using the old compile tools. Try switching to ZHLT first - those are updated, much better, compilers.
Posted 18 years ago2006-04-12 02:55:29 UTC Post #173632
eh...the address ZHLT web site please, Captain P
Posted 18 years ago2006-04-12 03:02:35 UTC Post #173634
Posted 18 years ago2006-04-12 03:16:59 UTC Post #173637
simehong2000: you should explore the "links" link on this page...lot's of good stuff in there ;)
Posted 18 years ago2006-04-12 07:19:32 UTC Post #173713
look this(world craft 3.3 for cs 1.5)
AAAAAAAH!!!!!

For the love of god UPDATE!
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-12 07:20:43 UTC Post #173714
What the damned... CS1.5 doesn't even exist anymore.
Posted 18 years ago2006-04-12 07:23:51 UTC Post #173718
Retail CS is 1.5
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-12 07:25:42 UTC Post #173720
You have a lot of updating to do :|.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-04-12 07:46:50 UTC Post #173738
Ever heard of a program called Steam? ;)
Posted 18 years ago2006-04-12 22:27:28 UTC Post #173884
ehhh no, Tycell? Oh i should do like you say guys...Thank you :)
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