I get this each time I try to compile. When I deleted the skybox, the number below, in bold (no samples xy), changed (increased). I got no light in the map after compiling.
here's the log:
** Executing...
** Command: "d:steamsteamappsgfprimesourcesdkbinvbsp.exe"
** Parameters: -game "d:steamsteamappsgfprimehalf-life 2 deathmatchhl2mp" "D:SteamSteamAppsgfprimesourcesdk_contenthl2mpmapsrcbelow0"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: d:steamsteamappsgfprimehalf-life 2 deathmatchhl2mpmaterials
Loading D:SteamSteamAppsgfprimesourcesdk_contenthl2mpmapsrcbelow0.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:SteamSteamAppsgfprimesourcesdk_contenthl2mpmapsrcbelow0.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day02_01rt"
Can't load skybox file skybox/sky_day02_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (205331 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (321344 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 720 texinfos to 411
Reduced 87 texdatas to 73 (4251 bytes to 3130)
Writing D:SteamSteamAppsgfprimesourcesdk_contenthl2mpmapsrcbelow0.bsp
7 seconds elapsed
Memory leak: mempool blocks left in memory: 8
** Executing...
** Command: "d:steamsteamappsgfprimesourcesdkbinvrad.exe"
** Parameters: -game "d:steamsteamappsgfprimehalf-life 2 deathmatchhl2mp" -noextra "D:SteamSteamAppsgfprimesourcesdk_contenthl2mpmapsrcbelow0"
Valve Software - vrad.exe SSE (Jan 16 2006)
--- Radiosity Simulator --
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:steamsteamappsgfprimesourcesdk_contenthl2mpmapsrcbelow0.bsp
No vis information, direct lighting only.
1949 faces
301450 square feet [43408804.00 square inches]
6 displacements
3153 square feet [454059.34 square inches]
7 direct lights
BuildFacelights: 0...1...2...3..no samples 702
.4...5...6...7...8...9...10 (69)
Build Patch/Sample Hash Table(s).....Done<0.0266 sec>
FinalLightFace: 0...1...2...3..
** Executing...
** Command: Copy File
** Parameters: "D:SteamSteamAppsgfprimesourcesdk_contenthl2mpmapsrcbelow0.bsp" "d:steamsteamappsgfprimehalf-life 2 deathmatchhl2mpmapsbelow0.bsp"
anyone know any possible causes, solutions?