CS lightning problem Created 20 years ago2003-09-25 05:55:57 UTC by Steinin Steinin

Created 20 years ago2003-09-25 05:55:57 UTC by Steinin Steinin

Posted 20 years ago2003-09-25 05:55:57 UTC Post #1651
I am building quite a large cs map at the moment. I'm currently trying to do something at the lightning. My is way to dark. You can't see one metre in front of you without using a flashlight. I'm using a light_environment for the sky and lots of light_spot to produce extra lightning effects. But I need the map far brighter. There's some areas where I can't really put light because that would spoil the scene. In map properties I have set Map brightness to as far as 9000 but yet no effect. I'm using zoner hl tools. What can I do to get every texture brighter.
Posted 20 years ago2003-09-25 08:49:07 UTC Post #1654
The Map Brightness doesn't seem to do anything - why not turn up the light_environ? Badger badger badger
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-25 17:01:25 UTC Post #1666
I had the same problem in the darker areas of Minimicus. I needed them brighter, but adding light entities wasn't the right solution and Map Brightness didn't work for me either. I was able to get the right amount of light by using the -ambient parm in the $light.exe compile command. I set mine to -ambient .0047 .0047 .0047 which barely lights up the dark areas. Try a higher setting if you need more light. The settings are very sensitive though, as you'll discover if you try it.
Posted 20 years ago2003-09-26 01:30:17 UTC Post #1669
Have a look at the Dark Outdoor Maps and Environment tutorials.
A lot of the maps light depends on the brightness setting for the light_environment (The fourth figure in the line) but that doesn't fix the covered areas.
Are you using texture lighting?
Posted 20 years ago2003-09-27 11:31:55 UTC Post #1749
Turning up Map lightning won't work. Since it's in the areas which doesn't have a direct path to sky where the problem lies. The outdoors of my map are fine. It would be easier if I could provide a picture.

As of texture lightning: I have tried but to no effect. The only lightsources which seems to work are entity-based.

But I haven't tried SlayerA's advice yet...
Hopefully it will work.
Posted 20 years ago2003-09-28 10:00:24 UTC Post #1798
SUCCESS!!! :D
Posted 20 years ago2003-09-28 20:30:48 UTC Post #1819
Were you able to use the -ambient setting, or did you fix it some other way?
Posted 20 years ago2003-09-29 10:13:57 UTC Post #1837
I used the -ambient 0.047 0.047 0.047 as you told me. Worked perfectly.
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