Script problem in spirit Created 18 years ago2006-04-22 11:56:51 UTC by Elon Yariv Elon Yariv

Created 18 years ago2006-04-22 11:56:51 UTC by Elon Yariv Elon Yariv

Posted 18 years ago2006-04-22 11:56:51 UTC Post #176062
I changed a Hl1 map into a spirit map and suddenly some of the scripted seaquances don't work. The scripts that don't work all start at the begining of the level. (activated by trigger_auto) An error shows up in game- Couldn't find sci1.(the name of a scientist) The name is spelled right and it worked before... what can be wrong? :nervous:

Script:
name: sscs1
target monster: sci1

No flags ticked

scientist:
name: sci1

Flags: Gag, Prisoner, Pre-Disaster
Posted 18 years ago2006-04-22 14:37:09 UTC Post #176080
There should be a priority setting, try changing it to highest.
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2006-04-22 17:37:02 UTC Post #176123
When converting a regular HL map to a Spirit map can cause your entities to malfunction, due to different settings in the fgd. It adds/changes certain keys and values of entities during conversion. My geuss is that certain key and/or value got changed or even removed during the conversion. Pretty unlikely, but what im saying is based on my experiences.

The best solution to your problem would be to make new Spirit map. remake your script in that map, and test it until you are satisfied with the results. Then copy the whole sequence and paste it into your real map, but don't forgot to delete the old malfunctioning script.

This may take some extra time, but there's a good chance it'll fix it.
Posted 18 years ago2006-04-23 14:18:03 UTC Post #176272
Dang it, thats what I wanted to avoid! :( That is a quite complex script, evolving timing... Oh well.

I couldn't start making it as a spirit map for it was once a compo entery.
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