???? Created 18 years ago2006-04-21 14:59:04 UTC by verby5 verby5

Created 18 years ago2006-04-21 14:59:04 UTC by verby5 verby5

Posted 18 years ago2006-04-21 14:59:04 UTC Post #175921
when i save, export.map and export.dfx and then run it says ''could not find filesystem dll to load'' and also it doesn't create the .bsp file where i compile the map. btw i have my game configuration and build programs set for counter strike..........................
Posted 18 years ago2006-04-21 15:06:25 UTC Post #175924
Post your game configurations and build program.
Posted 18 years ago2006-04-21 15:11:03 UTC Post #175925
have you searched the HL Engine Discussion forums...Type in compiling, may have the answer there. How have you set to compile?
Posted 18 years ago2006-04-21 15:13:20 UTC Post #175927
Game config:

Game Executable directory-
C:Program FilesSteamSteamAppsjim174counter-strike

Mod directory-
C:Program FilesSteamSteamAppsjim174counter-strikecstrike

Game Directory-
C:Program FilesSteamSteamAppsjim174counter-strikevalve

RMF Directory-
C:Program FilesSteamSteamAppsjim174counter-strikecstrike
Build Programs:

Game Executable-
C:Program FilesSteamSteamAppsjim174counter-strikehl.exe

CSG Executable-
C:Program FilesValve Hammer Editortoolsqcsg.exe

BSP Executable-
C:Program FilesValve Hammer Editortoolsqbsp2.exe

VIS Executable-
C:Program FilesValve Hammer Editortoolsvis.exe

RAD Executable-
C:Program FilesValve Hammer Editortoolsqrad.exe

Place compiled maps in this directory before running the game-
C:Program FilesSteamSteamAppsjim174counter-strikecstrikemaps
Posted 18 years ago2006-04-21 15:16:14 UTC Post #175928
I can't see anything wrong exept that you are using Quake's tools. Get zoner half life compiling tools.(ZHLT) There is a link in the links page in this site.

Post the compiling log then. It's in the directory you have your rmf in(rmf directory) called <mapname>.log
Posted 18 years ago2006-04-21 15:18:58 UTC Post #175929
I sorted the .bsp not being made but it still wont let me run the map
heres the compiling log.....

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteamSteamAppsjim174counter-strike

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamSteamAppsjim174counter-strikecstrikemapsTest_APC.map" "C:Program FilesSteamSteamAppsjim174counter-strikecstrikemapsTest_APC.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "C:Program FilesSteamSteamAppsjim174counter-strikecstrikemapsTest_APC"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:Program FilesSteamSteamAppsjim174counter-strikecstrikemapsTest_APC.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (1)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: sierrahalf-lifevalvecached.wad
Using WAD File: sierrahalf-lifevalvedecals.wad
Using WAD File: sierrahalf-lifevalvegfx.wad
Using WAD File: sierrahalf-lifevalvehalflife.wad
Using WAD File: sierrahalf-lifevalveliquids.wad
Using WAD File: sierrahalf-lifevalvespraypaint.wad
Using WAD File: sierrahalf-lifevalvexeno.wad
Using WAD File: sierrahalf-lifetfcdecals.wad
Using WAD File: sierrahalf-lifetfccached.wad
Using WAD File: sierrahalf-lifetfcopenfire.wad
Using WAD File: sierrahalf-lifetfctfc.wad
1 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:Program FilesSteamSteamAppsjim174counter-strikecstrikemapsTest_APC"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing C:Program FilesSteamSteamAppsjim174counter-strikecstrikemapsTest_APC.prt
2 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "C:Program FilesSteamSteamAppsjim174counter-strikecstrikemapsTest_APC"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
152 portalleafs
507 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (6)
average leafs visible: 63
visdatasize:2652 compressed from 2888
6.0 seconds elapsed

** Executing...
** Command: C:PROGRA~1SteamSTEAMA~1jim174COUNTE~1hl.exe
** Parameters: -toconsole -dev -console +map "Test_APC"

:confused:
Posted 18 years ago2006-04-21 15:26:46 UTC Post #175930
1. To many wads in use. The maximum is 8 wads. cached.wad and gfx.wad are useless. As for The spraypaint.wad, I never used it but I'm not sure it can be used. Remove all other wads that you don't use in the map. Plus you have a few wads from TFC. Remove them for not all people have TFC, or else you're going to have to include them in the map/zip file. This can be the cause for many problems including yours.

2. Never use capital letters in map names/entity names.

3. Do you place the RMFs(hammer's map files) in the counterstrike folder? Nothing wrong with that, I just want to know.

4. Change to ZHLT. :P (read my above post)
Posted 18 years ago2006-04-21 15:31:51 UTC Post #175932
thx lol, i put my rmf's in the counter strike file yeap :roll: lol
Posted 18 years ago2006-04-21 15:40:45 UTC Post #175934
ahhh...''could not find filesystem dll to load'' and it says in the compile process window tht the bsp, vis, rad, csg from ZHLT are access denied :zonked:
Posted 18 years ago2006-04-21 16:14:03 UTC Post #175943
It has been covered many times in the forums. Search the forums for access denied.
Posted 18 years ago2006-04-21 16:36:58 UTC Post #175944
...and don't give your threads shit titles.
Posted 18 years ago2006-04-21 16:39:43 UTC Post #175946
He means that instead of "?????" title name it "could not find filesystem dll to load" ;)
Posted 18 years ago2006-04-22 18:01:27 UTC Post #176132
i know soz........

I switched from ZHLT cause tht kept saying access denied no matter wat i did so i put it bak to the hammer vis, csg, bsp, rad.....only thing now is it says with the vis wen i try running game

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
LoadPortals: couldn't read C:Program FilesSteamSteamAppsjim174half-lifevalvemapsclan_map.prt
No vising performed.

and it comes up with "could not find filesystem dll to load" still
Posted 18 years ago2006-04-22 18:21:21 UTC Post #176135
No. Switch back to ZHLT. It's pretty much mandatory.

The "filesystem.dll" error has been explained scores of times before. Search the forums for that. Let's sort out ZHLT now.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-04-23 14:45:31 UTC Post #176279
switched bak to ZHLT
Posted 18 years ago2006-04-28 13:19:47 UTC Post #177239
Posted 18 years ago2006-04-28 19:21:31 UTC Post #177268
Hey, I found out that an older version of zhlt worked for me you could try it.

http://dev.valve-erc.com/index.php?go=zhlt
Posted 18 years ago2006-04-29 04:51:37 UTC Post #177300
i switched to the old one now it says

Error: Portal file 'C:Program FilesSteamSteamAppsjim174half-lifevalvemapswarzone.prt' does not exist, cannot vis the map

--- END hlvis ---

which is the only error message
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