It will studder the whole time and will not react to anything else like enemies or the player. It will sit there and shake forever. It doesnt seem like the script is being completed since the monster wont attack anything when it is studdering. This particular monster is the Garg but it happens a lot with smaller models as well.
I am trying to use an aiscripted_sequence because it overrides the AI. When I use the scripted_sequence, the Garg will ignore the script when it "sees" a squad of human_grunts. Is there anyway to bypass this with a regular scripted_sequence? Usually when i use the scripted_sequence the model will always play the animation smoothly.