Crysis Created 18 years ago2006-05-02 13:49:04 UTC by satchmo satchmo

Created 18 years ago2006-05-02 13:49:04 UTC by satchmo satchmo

Posted 18 years ago2006-05-02 13:49:04 UTC Post #177987
Have you seen these screenshots yet? They look pretty darn amazing.

I wonder what kind of hardware will be required to run it.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 18 years ago2006-05-02 13:51:58 UTC Post #177988
It must support shaders thats for sure
Posted 18 years ago2006-05-02 13:53:40 UTC Post #177989
Looks rubbish

cough
Posted 18 years ago2006-05-02 13:54:47 UTC Post #177990
Looks lovely. Supposedly hidden aliens in those screenshots.
Posted 18 years ago2006-05-02 13:55:04 UTC Post #177991
Those screenshots look like they been taken from some cut scenes, not the real gameplay..Am I right?
Posted 18 years ago2006-05-02 13:57:13 UTC Post #177992
I think they're in-game. The Crytech (2?) engine is amazing.
Posted 18 years ago2006-05-02 14:14:45 UTC Post #177997
We are finally entering the age of real-time lighting in games. I though it would never happen! It will require good hardware, that's for sure.
BUT, even if these games that are coming out look good, I see little innovation in terms of themes. Instead of doing what we could do before but with better graphics, why doesn't someone do something we couldn't do before?
Posted 18 years ago2006-05-02 14:21:51 UTC Post #177999
absolutely stunning
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-05-02 14:31:20 UTC Post #178001
But of course, we all know that mapping and level design makes or breaks a game.

Even with incredible visual and rendering technology, a game would be nothing without good mapping, like Kasperg said.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 18 years ago2006-05-02 14:51:51 UTC Post #178003
All the different elements are so co-dependent I cant see how anyone can make such a sweeping statement, the maps would be nothing without models populating them, textures to make surfaces more than just blank faces, sounds to fill the air, and so on
Posted 18 years ago2006-05-02 15:03:53 UTC Post #178005
Yep, I saw those screens awhile back AND I watched the demonstration video. The engine looked pretty decent and I could clearly see the differences from the CryTek 1 engine. Since the game will NOT be even related to Far Cry, I'm hoping that the game will be sick.
Posted 18 years ago2006-05-02 15:18:08 UTC Post #178006
Very sexy :>
Posted 18 years ago2006-05-02 15:42:21 UTC Post #178012
the maps would be nothing without models populating them, textures to make surfaces more than just blank faces, sounds to fill the air, and so on
Everything you mentioned are part of mapping, in my opinion. I use the term "mapping" and "level design" interchangeably.

As mappers, we focus on all those aspects of level design. Mapping isn't just about architecture. Texturing, modeling, lighting, sounds, entity use are all essential components of mapping.

Take "F.E.A.R." for example. The engine is superbly advanced, and the A.I. is revolutionary. But the game is only mediocre because of sub-par level design.

"Quake 4" is another example. "FarCry" could've been a lot better if the mapping were done better. Some of the entity setup and triggers in that game were so buggy that it's hardly playable.

Source may not be the best-looking engine, but the superb mapping for Half-Life 2 more than made up for this shortcoming.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 18 years ago2006-05-02 15:45:18 UTC Post #178016
O... kay, some of them look like renders.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-05-02 15:45:52 UTC Post #178017
I've seen it.

It is amazing, but they need to work out a lot of bugs. They are in game and look friggin sweet, but not perfect.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-02 15:52:23 UTC Post #178020
I can't wait for the day when it becomes impossible to tell the difference between a movie and a game.

That day will come, and I expect it to be within the next ten years.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 18 years ago2006-05-02 15:59:49 UTC Post #178023
With each technological step, more effort is needed to make a game. You know it if you've made maps for HL1 and HL2. Mapping 5 years from now will be a lot harder and more people will be needed for level design.
If anyone here is going to be a level designer, you will never be unemployed...
Posted 18 years ago2006-05-02 16:05:31 UTC Post #178026
If anyone here is going to be a level designer, you will never be unemployed...
I don't know about that. There are always a plethora of geeks who dream of becoming a level designer. Just look here. Most of us do it for free.

Supply <=> Demand
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 18 years ago2006-05-02 16:07:49 UTC Post #178028
Yeah, there's a few once-pro level designers at Snarkpit, new guys cost less so the older ones get replaced (unless they're super-good).
Posted 18 years ago2006-05-02 16:14:44 UTC Post #178031
Graphics < gameplay
Luke LukeLuke
Posted 18 years ago2006-05-02 16:21:56 UTC Post #178033
[ Gameplay (graphics) ]
Posted 18 years ago2006-05-02 17:06:37 UTC Post #178043
With each technological step, more effort is needed to make a game. You know it if you've made maps for HL1 and HL2. Mapping 5 years from now will be a lot harder and more people will be needed for level design.
If anyone here is going to be a level designer, you will never be unemployed...
Utter nonsense, you can create a brilliant looking hl2 map using nothing but prefabs, only mappers would really be able to show them up for being as original as your average pop song.
Oblivions forests and grassland are entirely procedurally generated so the line between programming and mapping is made much finer, making it possible to make something that is beautiful and also very easy to 'place' in a map.
Posted 18 years ago2006-05-02 17:12:09 UTC Post #178046
Brilliant looking with prefabs? only to the untrained eye. It takes much more effort to make a map for today's games than for example Quake2.
And when I say mapping, I don't mean placing brushes in the grid. I mean modelling, animating, creating ultra high-res textures and many other things.
Don't tell me character models are easier to make as technology advances... now THAT is utter nonsense.
Posted 18 years ago2006-05-02 17:29:46 UTC Post #178053
Looks amazing, but good luck actually being able to play something like that.
Posted 18 years ago2006-05-02 17:44:07 UTC Post #178054
kasperg is right about how as graphics increase, the workload also increases.

I remember HL1 textures. So simple. Now textures need to be clear, bumpmapped, effects on them, etc etc. Animation and points of movement on models will have many joints in the bones for the model too. I cant imagine how much work and time will go into this new game.....
Posted 18 years ago2006-05-02 17:46:26 UTC Post #178055
finally a descent topic to talk about -

I've been following up on crysis since its press release - those are all in-game shots - pretty amazing.

Check up on the tech-demo videos as well - if some of you haven't yet - I think crysis comes pretty close to photorealistic graphics than any other game to-date - including "Gears of War" (Xbox 360 - using Unreal 3 engine).

Can't wait for its release - although I find it disappointing that Crytek switched over to Console Game-Development - which however was a wise marketing choice.

Will bring in a lot of cash.

:glad:
Posted 18 years ago2006-05-02 17:58:04 UTC Post #178058
It says PC not console. It says they are thinking about switching to console....

Do you think SLI is manditory to play this?
Posted 18 years ago2006-05-02 18:00:41 UTC Post #178059
They switched to console with Instinct and add-ons to instinct.
Posted 18 years ago2006-05-03 07:31:59 UTC Post #178123
This is a PC only release iirc. The screenshots appear to all be in-game footage, not pre-rendered cutscenes. The tech demo video is simply amazing.

The engine will utilise DirectX10, making the new Far Cry, more than likely, a Vista only release. As such, since no current hardware supports DirectX10 fully, you'll have to wait till late this year until we see something that fully supports the game.

If you run 3dmark06, you'll be able to glimpse where next-gen graphics are heading.

Jobabob: You're a fool.
AJ AJGlorious Overlord
Posted 18 years ago2006-05-03 07:35:04 UTC Post #178125
My computer would probably burn up.
Would be cool if DX10 came out, could use a new APIs to fool around with. :)
Posted 18 years ago2006-05-03 07:59:48 UTC Post #178127
Why am I a fool? The point was that it gets harder to produce good looking maps as technology improves, however with a lot of modern engines you can prefabricate good looking maps using the tools supplied by the developer. Yes its harder to create original maps as we did with HL, but thats obvious.
Posted 18 years ago2006-05-03 08:05:05 UTC Post #178128
True. But "good looking" and "good" don't mean the same thing. Unreal2 for example is "good looking", but it's not that "good".
Posted 18 years ago2006-05-03 08:05:48 UTC Post #178129
It's actually a lot harder to produce something decent even with the prefabricated stuff that Source offers. Consider that not only do you have to deal with brushwork and lighting, but also prop models, cubemapping, A.I. (if applicable)...
AJ AJGlorious Overlord
Posted 18 years ago2006-05-03 08:13:05 UTC Post #178132
And even though grass can be procedurally generated, you actually have to implement that code, when in the past you didn't even bother about grass. It was all flat.
Posted 18 years ago2006-05-03 08:17:17 UTC Post #178133
Flat grass ftw.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-05-03 08:46:07 UTC Post #178135
damn you Ant! yea, this kinda stuff is easily possible with directX10.
Crysis is the first game announced for D3D10, but i am reasonably sure that it runs in dx9 as well, just no volumetric clouds for you! :P
you need vista to run dx10. and a dx10 card. ripoff, ay?
that why i postponed my upgrade until vista - not for the OS, but for DX10. :)
Penguinboy PenguinboyHaha, I died again!
Posted 18 years ago2006-05-03 08:48:54 UTC Post #178136
It's not flat. It's trampled. Or REALLY closely mowed. :)

EDIT:
Im waiting with vista cause my computer will probably burn up or explode from bugs.
Posted 18 years ago2006-05-03 09:02:10 UTC Post #178141
Same here, Penguinboy. Vista will probably bring with it the standard of DDR3 for RAM (which is currently avaliable but not widely supported) as well as other nifty technological shifts.
AJ AJGlorious Overlord
Posted 18 years ago2006-05-03 09:13:38 UTC Post #178145
Like bugs. :lol:
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