Trigger_push in spirit Created 17 years ago2006-05-08 08:59:46 UTC by Elon Yariv Elon Yariv

Created 17 years ago2006-05-08 08:59:46 UTC by Elon Yariv Elon Yariv

Posted 17 years ago2006-05-08 08:59:46 UTC Post #179011
The trigger_push in spirit has no pitch yaw roll value so how am I sepposed to set the direction the entity will push to.

Anybody knows where can I find a site with information on all the spirit entities? For all the idiots: I searched the internet so don't start saying- Google.

Edit:

Can a env_shockwave have a diffrent angle? I don't want it to spread horizantaly but verticly.
Posted 17 years ago2006-05-08 10:36:03 UTC Post #179033
Since you don't want to use google, I won't tell you that there's a complete Spirit Entity Guide available that was the third hit when I did a google search.

Just kidding. If you had googled for it, you'd have found:

http://spirit.valve-erc.com/guide/EntityGuide.html
Posted 17 years ago2006-05-08 11:10:51 UTC Post #179035
Thanks. :biggrin:

Edit:
It's not written in there how to do it! :cry: How will I make my trigger_push push to the right direction... Maybe I should make it target an info_target, it's worth to try it.
But if someone knows how to do it please tell me, I got to know.
Posted 17 years ago2006-05-08 13:56:36 UTC Post #179056
Try there forums.. you'll need a chatbear account.
http://www.chatbear.com/board.plm?b=840&v=flatold
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 17 years ago2006-05-08 15:44:14 UTC Post #179075
The solution is simple. Use the advanced entity mode and enter the pitch yaw roll key with a value yourself. Look up in normal HL entities how the key is actually called.
Alternately, you can modify the spirit.fgd.

Another, evil, solution would be to manually type the key into the .map, .rmf or .bsp file... :P
Posted 17 years ago2006-05-08 15:55:30 UTC Post #179076
Are you sure I can do that? Are you sure that value is listed in the spirit.dll?
Posted 17 years ago2006-05-08 16:14:12 UTC Post #179081
Of course. Why on Earth would they remove something like that? It would render the entity pretty much useless.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-05-09 16:06:04 UTC Post #179204
Are you sure I can do that?
What happened when you tried? You did try it, right? ;)
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