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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Riverpool
by
Rimrook
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Sustained combine energy ball?
Created
18 years ago
2006-05-08 20:15:00 UTC
by
TheGrimReafer
Forums
Source Engine Discussion
View Thread
Created
18 years ago
2006-05-08 20:15:00 UTC
by
TheGrimReafer
TheGrimReafer
Posted
18 years ago
2006-05-08 20:15:00 UTC
Post #179125
Does anyone know of the entity setup to make a combine energy ball (like the secondary fire of the overwatch rifle) that will fly freely and NOT explode.
TheGrimReafer
ADMININATOR
Xyos212
Posted
18 years ago
2006-05-08 20:50:17 UTC
Post #179127
Try decompiling the last level of HL2. See how they did it.
Xyos212
TheGrimReafer
Posted
18 years ago
2006-05-08 20:50:59 UTC
Post #179128
theirs isnt free flying though, I know how to do what they have there >_<
TheGrimReafer
ADMININATOR
Xyos212
Posted
18 years ago
2006-05-08 21:11:34 UTC
Post #179129
I dont have much experince with those energy balls, but that sounds like you might have to change some of the code for what you want
Xyos212
Luke
Posted
18 years ago
2006-05-08 21:48:16 UTC
Post #179131
Just let them explode, and keep spawning them >:O
Luke
Luke
Captain P
Posted
18 years ago
2006-05-09 04:42:21 UTC
Post #179142
They will always degenerate after a certain time, unless they're held in those energy fields. No way around that.
What were you trying to achieve, then?
Captain P
Penguinboy
Posted
18 years ago
2006-05-09 06:38:37 UTC
Post #179144
put an energy field around the whole map
Penguinboy
Haha, I died again!
Habboi
Posted
18 years ago
2006-05-09 09:07:35 UTC
Post #179152
http://www.snarkpit.net/editing.php?page=files&game=HL2&type=prefabs&subcat=mechanisms
Ball Spawner
Habboi
Sticky White Love Glue
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