Buttons-Use or Shoot? Created 18 years ago2006-05-10 22:18:19 UTC by tylergig tylergig

Created 18 years ago2006-05-10 22:18:19 UTC by tylergig tylergig

Posted 18 years ago2006-05-10 22:18:19 UTC Post #179406
Hello,
I was wondering if there was a way to make the buttons so that they ONLY work if you "use" them. All the buttons in my maps work also if you shoot them, and yes, the "use only" flag is "ticked".
Thanks
Tylergig :D
Posted 18 years ago2006-05-10 22:23:54 UTC Post #179407
i think if you make the health 0... or just have it an obscenely high number that should work
i mean c-mon who'se gonna inflict 99,999 points of damage to turn on a light :glad:
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-05-11 02:57:45 UTC Post #179429
Yeah, make the health 0.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-05-11 12:46:43 UTC Post #179490
Tylergig: Have you the latest FGD for whatever your mapping for?

I used to hate that, because if you don't change the "health" to 0 nor shoot the door, it will NEVER open for you...spent hours learning that one :P

I know for sure the Newest FGDs for CS and HL--Hammer 3.5-- default the value for "health" to 0.
Posted 18 years ago2006-05-11 19:05:46 UTC Post #179526
I have the most up-to-date fdg's as far as i know, yes, i had to download them seperatly, and install them. I have 1,2, and 3. I still can't find the health thing??? :
Posted 18 years ago2006-05-11 20:02:13 UTC Post #179532
Health (health) - If the button has to be shot, rather than pressed, specify a value greater than 0 here. When this amount of damage occurs, the button will activate.
Taken from the entity guide, here.

If you're using Hammer 3.4, the latest FGD might STILL default the "Health" value to 1.

You can edit your FGD in notepad to make it default to 0, or you can just "adjust" it to 0 each time you make a func_button.
Posted 18 years ago2006-05-11 22:05:26 UTC Post #179537
did you make sure you replaced the old files with the new ones, if you didnt it would rename the files with a "(1)" at the end of the filename
Tetsu0 Tetsu0Positive Chaos
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