Posted 18 years ago2006-05-17 08:45:38 UTCPost #180519
so, leaks cause a floodlight map? for somereason that doesnt happen forr me, i clearly had a leak, said so in the compile, and im just wondering why it wasnt fullbright, not that i want it, im just curious.
Posted 18 years ago2006-05-17 09:06:33 UTCPost #180527
The leaks are found in the BSP prosses, Muzzle. When BSP builds Hull0,1,2,3.
You are using Quake's compile tools(the ones that come with hammer) they don't make the map full bright if it has a leak. This makes it much harder to find the leak and don't think you can just leave a leak alone, it will raise the maps R_speeds(wpolies) and the fps rate will be lowered.
Use Zoner Half-life compiling tools(ZHLT) to compile your maps instead. Found in the links page on this site.
Posted 18 years ago2006-05-17 15:43:20 UTCPost #180620
Q-tools don't make the map fullbright if you have a leak, muzzle. He just said he opened the hull to the void in purpose to see how the void looks like.
Posted 18 years ago2006-05-17 17:17:05 UTCPost #180649
lol the void is nothing.. thats all there is to it. thats why its the void. it just gives you the hall of mirrors effect. unless you type in 'gl_clear 1' then it'll be a solid color