Sub Zero - Abandoned Created 18 years ago2006-05-16 13:08:04 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 18 years ago2006-05-16 13:08:04 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 18 years ago2006-05-16 13:08:04 UTC Post #180401
My mod Sub Zero has officially been abandoned as of 5/16/2006. The mod is completely DEAD and none of the content (except for some screenshots) exists on this here earth. Sorry to dissapoint anyone who was looking forward to the project but I was sick and tired of working on the damn thing. It was simply too much work for one person. I know I promised to finish it eventually but...I lied and there's no bringing it back now.
Posted 18 years ago2006-05-16 13:22:49 UTC Post #180403
You will someday...That I know of.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-05-17 05:22:40 UTC Post #180496
Oh I was looking forward to seeing it as well.
Posted 18 years ago2006-05-17 06:33:11 UTC Post #180501
Geuss what!

Half-Life: Uplink Extended is still going!

Meh...
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2006-05-17 12:02:04 UTC Post #180577
Always sad to see a mod die. Good luck on any future projects.
Posted 18 years ago2006-05-17 14:32:20 UTC Post #180601
This mod looked pretty promissing.
How come the files are gone? You could just upload the maps you've finished, as a demo.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-05-17 15:08:36 UTC Post #180610
Yeah I know, but I was just so sick of looking at em let alone working on them. Yeah they may have been great maps but I just didn't enjoy working on them at all. It seemed like it would never get done. Again, sorry to dissapoint everyone. I am currently nearly half-way done with my first DM map for Half-Life titled "Datastream." I'm probably just going to make DM maps from now on since SVEN is practically dead and they take only like a week to make. Idk, I'll put this one on when i finish it.
Posted 18 years ago2006-05-18 01:58:09 UTC Post #180687
Geuss what!

Half-Life: Uplink Extended is still going!

Meh...
Oh thanks for not letting it die :D
Posted 18 years ago2006-05-18 12:24:25 UTC Post #180748
But I believe experience pays off...I feel confident enough to work on my mod now because I've seen how mods work and why the always die...I believe I have figured out the secret to mods...Ponders and daydreams
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-05-18 13:00:06 UTC Post #180754
Me? More experienced? Hehe...
Story time:

I started as a HL1 mapper and moved to Source...I joined the famous 'City 13' mod which died.

I then joined Nightfall and I just couldn't keep up with the work...Anyway the mod is falling apart from what I can see...They may have returned with new media but it sucks and their best team mates have left. Kremator - Learn to spell ;)

I've started a few projects and they died due to over the top ideas that could never be done by me.

Finally I joined Gang-Life which died.

I have seen that mods die because of pressure or the lack of enthusiasm.
If you are dedicated then it'll pay off! I'm making my own mod right now because if I don't then I will never stand out in the games industry. By doing this I am opening a door to my successful future.

From experience I know that you shouldn't put pressure on team members but don't let them be too lazy. Send an email every now and then asking how progress is doing however don't write it so you sound annoying.

I got a plan sorted - Get concepts drawn, use concepts to get modeller, model concepts and place in maps, take media pictures, post for coders with media and pray!

Enough wise from me.
Habboi HabboiSticky White Love Glue
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