There is a scripted_squence with the action animation "icky_jump"(of course with the target monster named to an icky's name)It works perfectly in Half-Life but it does not in opfor.It just warps to the point which I placed the scripted squence and just freezes.
It should be like this:
In Half-Life, it warps to the location, performs the animation.Then swims like usual.
I need suggestions how to solve this, ty.