[WIP][HL1] Xen Assault Created 18 years ago2005-12-14 07:57:25 UTC by Sajo Sajo

Created 18 years ago2005-12-14 07:57:25 UTC by Sajo Sajo

Posted 18 years ago2006-03-25 20:42:52 UTC Post #170924
Yeah thats a lot to go! Hm also page 3 has that silly empty post error...

Not any more :P
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-03-26 08:53:24 UTC Post #171000
Well, I just browsed a bit true this thread, looked at the screenshots a bit and I must say, even though I don't like saying it, cough good job Saco cough. :tired:
Posted 18 years ago2006-04-24 08:36:25 UTC Post #176384
Well, I just browsed a bit true this thread, looked at the screenshots a bit and I must say, even though I don't like saying it, cough good job Saco cough.
thanks Freshed :glad:
As some of you may know this quote in Saturday, 1st April 2006, 15:47 (taken from my journal)
My computer crashed along with Xen Assault and Hostage Situation maps and my other important files...I'm so nervous these days.If I can just save my harddisk
(I'm afraid that its not an april fools joke) :(
Well, I saved the .rmfs only.And compiling them again 1 by 1.But before I can proceed, I wanna ask you
*Should I continue using spirit.fgd or should I use op4.fgd . OP4 has more weapons and monsters, some other cool features like ropes as well.
*Look at the screenshots 1 more time and tell me what should I change(different from what you said before)
*Should I make plasma based weapons or regular weapons?
*Do you want a grunt using a bazooka?
Posted 18 years ago2006-04-24 10:39:09 UTC Post #176399
OP4.FGD...I love that pistol with the BANG BANG sound....Not the Bang Bang...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-04-25 05:37:14 UTC Post #176615
We all love BANG BANG.But I need more than 1 comment
Posted 18 years ago2006-04-27 10:57:35 UTC Post #177010
Don't use the OP4.fgd.. because Opposing Force is'nt open source.. so adding monsters and such is a no no. Use spirit. :D
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-05-01 12:31:48 UTC Post #177697
Righto.Then still using the spirit.fgd.

Anouncements!
1-Wad files have been gathered up again(thanks to Zombieloffe)
2-Sound files have been created/gathered 1by1 again.Except the voice acting which Hunter recorded for the human grunts.
3-Need a coder.
4-Need a modeller(weapons).
4-The half-life tentacle had been replaced with Hydra.And with sound fx and such.Which will be a new touch to the Xen enviroment.
5-Maps are getting compiled (again).I will have the mod up in a week and start working on it.

that is all :glad:
Posted 18 years ago2006-05-07 07:29:14 UTC Post #178827
You know, I think , I'll go with op4 .More monsters, more weapons.Its better.It has everything that I need.I need to code sniper rifle and shocktrooper, otis and grunts which follow you.And so they are included in op4.I will use it.We will edit the dll for any other necessary stuff.
Posted 18 years ago2006-05-07 07:34:21 UTC Post #178828
You can't edit the op4 dll, because the source was never released. I think.
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2006-05-07 07:39:14 UTC Post #178829
You can't edit the op4 dll, because the source was never released. I think.
oh...right, Unbreakable said it too.Well anyway it has everything I need, even a controlable mortar. :)
Posted 18 years ago2006-05-07 08:06:55 UTC Post #178833
Just take all the stuff you need from opfor and make a mod with them.
Posted 18 years ago2006-05-09 11:52:38 UTC Post #179175
You can't, Elon. The OP4 DLL is closed-source.
m0p m0pIllogical.
Posted 18 years ago2006-05-09 15:51:27 UTC Post #179201
I took all the dlls, and some other stuff.And it works perfectly.I started compiling the maps with op4.Gnome,shocktroopers,pitworm,pitdrones,otis and friendly grunts :glad:
Posted 18 years ago2006-05-10 02:38:56 UTC Post #179261
Then how did they do this in sven co-op? :P
Posted 18 years ago2006-05-13 01:27:47 UTC Post #179698
i think they just recoded them in, just like the friendlies, kingpins, and chubtoads.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-13 07:17:29 UTC Post #179728
Yeah, SvenCoop uses a lot of custom/new code.

Chumtoads. :)
Posted 18 years ago2006-05-18 16:45:38 UTC Post #180830
Few more updates:
1-I made the Xen_Asssault.wad all over again
2-Converted more maps, had to delete some cutscenes since some scripted squence problems in opfor
3-Modelling of the weapons is continuing..
4-Gathered up the models again.(except for most of them which were newly skinned:like the demonic gargantua..etc)
5-Lost voice acting files which was very important.
Thats it, I guess.After I convert all the maps this weekend.I'll be starting to post screenshots.
Posted 18 years ago2006-05-18 18:03:28 UTC Post #180850
But the voice acting files are backed up I hope...Always back up everything!
Looks forward to media
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-05-22 05:52:00 UTC Post #181435
Instead of Screenshots, I'm releasing a demo(not a public one)
Since, It has some error needs to fixed and I couldnt figure it out how to fix them so while testing, note down the errors.
Members, I think for testing:
Rimrook
Tycell
Rowleybob
Slayer A
If you are dissapointed for not being able to test the alpha.Dont be, because its probably me thinking that you would prefer the beta or the complete version.But if you say "I dont care!I want to test".PM me and I will reconsider.
*The demo/alpha contains the first chapter(5 playable maps) and the 1/4 of the intro movie.
Posted 18 years ago2006-05-22 12:13:49 UTC Post #181460
Are you waiting for the psmg or is this gonna go alpha anyway?
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-22 14:58:25 UTC Post #181498
Do you really think I would give psmg to the player in chapter 1. :)
Posted 18 years ago2006-05-22 15:51:47 UTC Post #181508
aw ok. so i .. oops... :zonked:
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-23 13:40:01 UTC Post #181664
The funny thing is I gave the demo to 4 members but it seems the download number is more than 10.As I told you, it was not a public one.If it was, I would upload it in the Map Vault!
Anyway, dont passed it on!Dont make me remove the demo!

Edit:I think, there is a bug in the demo files.The gonomes die for no reason.I'll take a look at that.You play with no gonomes for now, sorry :(
But if you do have opfor.Then just take the opfor's pak0 and paste it into the demo folder and it will work.
Posted 18 years ago2006-05-23 14:14:54 UTC Post #181671
i DL it twice, i was at school when i clicked it but i can't play hl at school, so i clicked again at home to save it somewhere.

don't look at me :nuts:
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-23 14:20:26 UTC Post #181673
that explains the 2 download out of 15. :) Anyway if we say 4x2 -8 .Impossible to download 7 more times.

But because of the bug, I deleted the demo.I'm uploading again tonight.And I think, I forgot 3 more members who shall test it.
Habboi
Daubster
Unbreakable
You guys will receive a pm the other day. :)
Posted 18 years ago2006-05-24 05:22:21 UTC Post #181756
Oh and I was about to flame you...Goody oh.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-05-24 10:18:29 UTC Post #181783
My PC is still undergoing surgery but as soon as its up and running I'll resend you the Garg and the Zombie.

Anything else you need in the mean time (Skins/Voice acting/Sound or Music) just ask. :)
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-05-24 10:36:47 UTC Post #181791
My PC is still undergoing surgery but as soon as its up and running I'll resend you the Garg and the Zombie.
Anything else you need in the mean time (Skins/Voice acting/Sound or Music) just ask.
Thanks, not any needs at the moment.Just test the alpha. :)
But I need some scientists need to be skinned with the same coat as your skinned zombie wears.
Posted 18 years ago2006-05-24 10:38:38 UTC Post #181793
NP.

Will do ASAP.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-06-04 12:27:11 UTC Post #183726
Nevermind that Urbanebula :) I reconsidered and I will continue to use low-poly models.

So here is some-reskins, I made for Xen Assault.(the best I can)
I tried to make a xen comf. for the hgrunts.But, they still look satisfying(right?)
Everyone, tell me what you think,
http://img.photobucket.com/albums/v702/Sacit/lowdefreskinxenassault.jpg
Posted 18 years ago2006-06-06 04:18:19 UTC Post #184003
Cool, those look awesome, except the jeans on the zombie and that guy look way too bright, in my opinion. They could just look that way because of the black background, though.
Posted 18 years ago2006-06-06 10:30:29 UTC Post #184029
Ok nevermind that other pic, but thanks srry.
here is a better one,
http://img.photobucket.com/albums/v702/Sacit/xenassaultlowpolyreskins.jpg
[low poly/monster/npc-reskins all done by Saco]
and some more screenshots-

http://img.photobucket.com/albums/v702/Sacit/xascreen1.jpg
http://img.photobucket.com/albums/v702/Sacit/xascreen2.jpg
http://img.photobucket.com/albums/v702/Sacit/xascreen3.jpg
(*weapon models-Animation,skin, model by Rimrook)
[*weapon sketchs- by Saco]
comments?!
Posted 18 years ago2006-06-06 11:07:21 UTC Post #184035
Last shot is the best.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-06-06 11:23:11 UTC Post #184037
pant's are still blue, and whats up with the first in game screen
Posted 18 years ago2006-06-06 11:26:50 UTC Post #184038
thanks Seventh-Monkey/Sasha
pant's are still blue, and whats up with the first in game screen
what wrong with pant's being blue? :
about the first in game screen. You would figure it out if you read the story. ;)
Posted 18 years ago2006-06-06 12:54:42 UTC Post #184053
mmm, maybe.

and when I say blue, I mean like ugly pure blue, they don't look like jeans at all, they need to be much paler
Posted 18 years ago2006-06-10 13:48:46 UTC Post #184567
improvement!

old prison:
http://img.photobucket.com/albums/v702/Sacit/screennew2.jpg
new prison:
http://img.photobucket.com/albums/v702/Sacit/xenassaultscre13-.jpg
(a bit dark, raise the contrast to see it more clearly)
Posted 18 years ago2006-06-10 14:03:56 UTC Post #184574
looks pretty neat
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-06-10 14:18:13 UTC Post #184576
Nice Sac,

Rim, can you give me a hint/tutorial on animating? I'm knee deep in the shit on this subject.
Posted 18 years ago2006-06-10 14:50:25 UTC Post #184578
Hehe us play testers know what that first screen it ;D
Looking good so far Saco.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-06-11 10:35:54 UTC Post #184717
same screenshot with a gate, nothing much :glad:
http://img.photobucket.com/albums/v702/Sacit/xenassaultscreno13.jpg

Thanks for the good comments :)

edit: I'm looking for some people to voice act:soldiers, citizens and a citizen which is armed.If you would like to volunteer and try.PM me.
Posted 18 years ago2006-06-21 07:27:07 UTC Post #186181
Steam splash screen and wallpaper 640x480-
http://img.photobucket.com/albums/v702/Sacit/xenassault_walpaper_640x480.jpg

Thanks to Unbreakable. :cyclops:
Posted 18 years ago2006-06-21 08:25:47 UTC Post #186196
The gate seems nice! A big overuse of volumetric lights though... maybe you should lower their opacity and they wont be so noticible. As for those lamps on the watch towers, try giving them a brighter texturelight, a white one, maybe with some black lines on it, if you like. And add a glow to those lights.
Posted 18 years ago2006-06-21 09:00:59 UTC Post #186210
Gate looks okay, texturing is a bit bland though. And as Elon said, the lights look a bit too bright
Posted 18 years ago2006-06-27 17:32:46 UTC Post #187164
those searchlights are moving actually adding a glow would be weird.
well, I just want to make a last call for those who dont know.

I'm looking for some people to voice act:soldiers, citizens and a citizen which is armed.If you would like to volunteer and try.PM me.
Posted 18 years ago2006-07-06 08:13:46 UTC Post #188845
Screenshot
http://img.photobucket.com/albums/v702/Sacit/xenassautltscrenew2.jpg
Old scre with new models.

Updates-
*When player is low on health, he will start to hear he is own heartbeats
Player will mostly see visions which will give clues throughout the game(check my*Locked In map for visions I'm talking about)
*When player gets in physical contact with radiation, toxin or biohazardous stuff.He will start to breathe like he is sick.
Comments would be good..
Posted 18 years ago2006-07-06 09:55:19 UTC Post #188849
The shotgun is strange indeed...But if that's how you want it then so be it.
Interesting use of sounds...Looking good.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-06 10:57:16 UTC Post #188863
Interesting, interesting indeed.
Posted 18 years ago2006-09-07 10:49:33 UTC Post #195865
Posted 18 years ago2006-09-07 10:51:41 UTC Post #195867
scre3.jpg is the best one, seeing as how it hides the blocky and boring brushwork with funky lighting.
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