Tip of the iceberg - Bouyancy Created 20 years ago2004-03-02 20:50:42 UTC by craash420 craash420

Created 20 years ago2004-03-02 20:50:42 UTC by craash420 craash420

Posted 20 years ago2004-03-02 20:50:42 UTC Post #18137
I'm trying to make icebergs float, but it isn't going well. Has anyone here had success messing with the Bouyancy property of a func_pushable?
Posted 20 years ago2004-03-03 03:54:13 UTC Post #18148
I made barrels float well in an early version of Cause of Death, they bobbed about a bit and stuff. Pretty nice. I don't think I ever changed the buoyancy value either.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-03 18:34:02 UTC Post #18194
I think this is what he is asking, but can you make a piece of wood or something float around or something so that when you step on one side it tips a little to that side
Posted 20 years ago2004-03-03 21:28:27 UTC Post #18211
Nope, I was thinking simpler. Icebergs don't normally bounce unless my medication wears off so I just clipped them and flipped to func_wall.

But that's a neat idea... I would probably make the wood a func_door_rotating with a trigger near one end. I would also add a func_friction so the player slides off, but I'm evil like that! :badass:
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