env_explosion is not working! Created 17 years ago2006-06-02 20:33:42 UTC by a a

Created 17 years ago2006-06-02 20:33:42 UTC by a a

Posted 17 years ago2006-06-02 20:33:42 UTC Post #183391
I have created an env_explosion and have set up a trigger to set it off. When the trigger is activated, the env_explosion is appearing, but not doing anything interesting (eg. killing those nearby). No matter how high i put the explosion magnitude, nobody dies! What do you think is the problem?
Posted 17 years ago2006-06-02 20:36:10 UTC Post #183393
check flags. Un-tick no-damage. If that doesnt solve it, make sure its not inside a brush..

I know the forums are here to help, but when you have so many problems, post a single thread with a bunch of questions please.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-06-02 20:38:40 UTC Post #183395
i have tried that, and also tried making a simple room with a light source and the explosion in the center, it is still not working. I then repeated this several time, creating a new map each time (i have the patience for the sort of thing surprisingly) and remaking everything. This env_explsion simply isnt even damaging things even if the magnitude is between one and one million. Shall i try rienstalling the fgd. files that it is found it?
Posted 17 years ago2006-06-03 06:42:03 UTC Post #183467
No, that won't help anything.

What version of HL are you using?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-06-04 16:30:42 UTC Post #183765
I have discovered the problem. As i said in a previouos post for a different subject, i am running Worldcraft on a computer in my office. I work at a robotics engineering company that uses a lot of immaging and compiling software. When i compile a map, it runs through the company firewall which then routes the infromation to a program called SCADNET which is basically some advanced automonous imaging software used to create versatile designs. SCADNET tries to convert the files into a format it can understand, fails and tries to convert them back. This results in some infromation being randomised as it attempts to 'fill in the gaps' where some data has been lost. These numbers tend to be random and result in the explosion occuring in obscure placese. The area where the damage is being inflicted is actually occuring beyond the playable level resulting in occasioanl system crashes. My work colleague actually noticed that one of his smaller work-files were being routed in this way which gave me the idea to check. I have re-wired the Worldcraft system and firewall to avoid SCADNET and it seems to have solved the problem. Thankyou all for your help...
Posted 17 years ago2006-06-04 20:53:43 UTC Post #183810
wow, thats the first time I ever heard that being a problem! lol :D

Glad you sorted the problem.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 17 years ago2006-06-04 21:05:38 UTC Post #183811
Sounds really complicated :P
Luke LukeLuke
Posted 17 years ago2006-06-05 11:16:08 UTC Post #183905
work colleague actually noticed that one of his smaller work-files
Rofl, when i got that far, i was PRAYING that you were gonna say his work files exploded or something :)
Archie ArchieGoodbye Moonmen
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