Posted 20 years ago2004-03-05 21:57:10 UTCPost #18445
Try a func_guntarget, with the Fire on pass set as the name of the button. Put the func_guntarget close to, if not in the actual button so it looks like ur shooting it. I could be wrong about all this though, but try anyway
Posted 20 years ago2004-03-05 23:10:04 UTCPost #18450
There is an easyer way to do it. just use the button entity and put 1 in the health (If shootable) place. THen it can be triggered by crowbar too, and you might not want that. I don't know.