De Map Wont run vis ? Created 18 years ago2006-06-10 19:12:20 UTC by josh12 josh12

Created 18 years ago2006-06-10 19:12:20 UTC by josh12 josh12

Posted 18 years ago2006-06-10 19:12:20 UTC Post #184614
i need some one to tell me y my map wont compile right. it compiles with no vis so there for the map when you play it lags. like a mofo :| help ? heres my map rmf please help me fix this thanks.

>> http://custom-coders.com/de_dust_j2k.zip
Posted 18 years ago2006-06-10 19:28:48 UTC Post #184615
post the log from when you tried to compile, it should be called de_dust_j2k.log in whatever directory your CS maps are placed. don't just give us the map, because the problem is likely something on your end, not your map
Posted 18 years ago2006-06-10 19:32:00 UTC Post #184616
there is no .log file but ill just copy the compile text
Posted 18 years ago2006-06-10 19:33:17 UTC Post #184617
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolsZHLT34~1hlcsg.exe "c:program filesvalve hammer editormapsde_dust_j2k"
Entering c:program filesvalve hammer editormapsde_dust_j2k.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

4 brushes (totalling 24 sides) discarded from clipping hulls
CreateBrush:
(18.70 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(12.05 seconds)

Using Wadfile: program filessteamsteamappswadsdecals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: program filessteamsteamappswadscs_dust.wad
  • Contains 24 used textures, 82.76 percent of map (28 textures in wad)
Using Wadfile: program filessteamsteamappswadscstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: program filessteamsteamappswadscached.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: program filessteamsteamappswadschateau.wad
  • Contains 4 used textures, 13.79 percent of map (136 textures in wad)
Warning: ::FindTexture() texture 256WHITE not found!
Warning: ::LoadLump() texture 256WHITE not found!
Texture usage is at 0.80 mb (of 4.00 mb MAX)
31.06 seconds elapsed

--- END hlcsg ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolsZHLT34~1hlvis.exe "c:program filesvalve hammer editormapsde_dust_j2k"
Error: Portal file 'c:program filesvalve hammer editormapsde_dust_j2k.prt' does not exist, cannot vis the map

--- END hlvis ---
Posted 18 years ago2006-06-10 19:33:49 UTC Post #184618
and i did a search for de_dust_j2k.prt on my computer and did not find it at all.
Posted 18 years ago2006-06-10 19:35:23 UTC Post #184619
** Executing...
** Command: Change Directory
** Parameters: C:SierraCounter-Strike

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValve Hammer Editormapsde_dust_j2k.map" "C:SierraCounter-Strikecstrikemapsde_dust_j2k.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsZHLT34~1hlcsg.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_dust_j2k"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolsZHLT34~1hlcsg.exe C:SierraCounter-Strikecstrikemapsde_dust_j2k
Entering C:SierraCounter-Strikecstrikemapsde_dust_j2k.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

4 brushes (totalling 24 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (34.08 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (14.80 seconds)

Using Wadfile: program filessteamsteamappswadsdecals.wad
  • Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: program filessteamsteamappswadscs_dust.wad
  • Contains 24 used textures, 82.76 percent of map (28 textures in wad)
Using Wadfile: program filessteamsteamappswadscstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: program filessteamsteamappswadscached.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: program filessteamsteamappswadschateau.wad
  • Contains 5 used textures, 17.24 percent of map (136 textures in wad)
Texture usage is at 0.89 mb (of 4.00 mb MAX)
51.19 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_dust_j2k"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
WARNING: MakeNodePortal:new portal was clipped away from node@(2416,1469,133)(2528,1584,78)
LEAK LEAK LEAK
50 seconds elapsed

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_dust_j2k"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
LoadPortals: couldn't read C:SierraCounter-Strikecstrikemapsde_dust_j2k.prt
No vising performed.

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_dust_j2k"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

No vis information, direct lighting only.
13895 faces
704836 square feet [101496512.00 square inches]
48622 patches after subdivision
13 direct lights
BuildFacelights: 0...1...
********** ERROR **********
Texture axis perpendicular to face

** Executing...
** Command: C:SierraCOUNTE~1cstrike.exe
** Parameters: +map "de_dust_j2k"

the last time i made a map was about 2 yrs ago and im just now geting back into it so im a lil bad lol.

its been a bout
Posted 18 years ago2006-06-10 20:17:45 UTC Post #184628
well, start off by going to the links page and getting ZHLT, they work much much better then the Q tools you are useing, and they are better at revealing errors to you and are better suited to Half-life.

then fix the leak in your map.

And next time, put it in the right forum, this is a HL problem so put it in the HL engine forum
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