** Executing...
** Command: Change Directory
** Parameters: C:SierraCounter-Strike
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValve Hammer Editormapsde_dust_j2k.map" "C:SierraCounter-Strikecstrikemapsde_dust_j2k.map"
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsZHLT34~1hlcsg.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_dust_j2k"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlcsg
---Command line: C:PROGRA~1VALVEH~1toolsZHLT34~1hlcsg.exe C:SierraCounter-Strikecstrikemapsde_dust_j2k
Entering C:SierraCounter-Strikecstrikemapsde_dust_j2k.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
4 brushes (totalling 24 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (34.08 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (14.80 seconds)
Using Wadfile: program filessteamsteamappswadsdecals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: program filessteamsteamappswadscs_dust.wad
- Contains 24 used textures, 82.76 percent of map (28 textures in wad)
Using Wadfile: program filessteamsteamappswadscstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: program filessteamsteamappswadscached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: program filessteamsteamappswadschateau.wad
- Contains 5 used textures, 17.24 percent of map (136 textures in wad)
Texture usage is at 0.89 mb (of 4.00 mb MAX)
51.19 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_dust_j2k"
qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2
--LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
WARNING: MakeNodePortal:new portal was clipped away from node@(2416,1469,
133)(2528,1584,78)
LEAK LEAK LEAK
50 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_dust_j2k"
vis.exe v1.3 (Dec 30 1998)
-- vis
--1 thread(s)
LoadPortals: couldn't read C:SierraCounter-Strikecstrikemapsde_dust_j2k.prt
No vising performed.
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_dust_j2k"
qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity
--1 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']
No vis information, direct lighting only.
13895 faces
704836 square feet [101496512.00 square inches]
48622 patches after subdivision
13 direct lights
BuildFacelights: 0...1...
********** ERROR
**********Texture axis perpendicular to face
** Executing...
** Command: C:SierraCOUNTE~1cstrike.exe
** Parameters: +map "de_dust_j2k"
the last time i made a map was about 2 yrs ago and im just now geting back into it so im a lil bad lol.
its been a bout