Scripted_Squence 2 Created 17 years ago2006-06-21 07:17:52 UTC by Sajo Sajo

Created 17 years ago2006-06-21 07:17:52 UTC by Sajo Sajo

Posted 17 years ago2006-06-21 07:17:52 UTC Post #186176
I've got a barney.With;
Prisoner
Wait for Script
Gag
Monster_Clip

And the scripted_squence
Leave Corpse
No Interuptions
Action Animation:diegutshot
Idle Animation:Standing_idle
when I trigger it.Barney plays the diegutshot but then gets up instantly.Doesnt leaves corpse.
I'm trying to do this in opposing force.
Help?
Posted 17 years ago2006-06-21 07:42:43 UTC Post #186186
Try removing the idle animation
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-06-21 07:52:38 UTC Post #186187
No, it didnt work..
Posted 17 years ago2006-06-21 08:00:05 UTC Post #186188
Remove both idle and no interuptions flag, it created a few problems for me too.(in opfor too) Try using the aiscript instead of the script.(I think it has the leave corpse flag)

If you want to change between two animations you must first turn off the idle one and after 0.1 seconds(and not sooner) activate the action animation. I made an example map on a zombie that gets up slowly(action animation) after eating a meal(Idle animation). Nobody liked it though and said there was one already. In G_KID's example he wasn't getting up, he started eating, and he only told him to walk and start the eating animation so the zombie sort of zapped from the standing potision to sitting.
Posted 17 years ago2006-06-21 08:28:13 UTC Post #186197
I wont be zapping through animations now.I'm only going to make the guy fall and be dead(leave a corpse).So I tried ai_scripted with only leave corpse ticked.Still he perfromed the diegutshot and zapped to his idle animation.Standing, staring...etc.This was working in hl1 smoothly why doesnt it in op4!!!
Posted 17 years ago2006-06-21 08:29:46 UTC Post #186199
It's not in opfor it's in Xen assult's costum code... maybe there is a bug with the code, but I'm not sure.
Posted 17 years ago2006-06-21 08:31:53 UTC Post #186200
heh lol, I'm using op4 code as I said above.
Posted 17 years ago2006-06-21 09:04:48 UTC Post #186211
did you try aiscripted_sequence?
Rimrook RimrookSince 2003
Posted 17 years ago2006-06-21 09:11:21 UTC Post #186214
Rimrook: I think that he tried. ;)
So I tried ai_scripted with only leave corpse ticked.
Whats the delay between the time you turned off the idle script and turned on the death animation. The minimum is 0.1, lower delay will cause problems.
Posted 17 years ago2006-06-21 10:21:38 UTC Post #186233
Whats the delay between the time you turned off the idle script and turned on the death animation. The minimum is 0.1, lower delay will cause problems.
l
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I wont be zapping through animations now.I'm only going to make the guy fall and be dead(leave a corpse).
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